Arduino Playground

Geeky Projects for the Experienced Maker

Author: Warren Andrews

Publisher: No Starch Press

ISBN: 159327744X

Category: Technology & Engineering

Page: 344

View: 1840

You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: *A reaction-time game that leverages the Arduino’s real-time capabilities *A tool for etching your own printed circuit boards *A regulated, variable-voltage power supply *A kinetic wristwatch winder decked out with LEDs *A garage parking assistant that blinks when your vehicle is perfectly parked *A practical and colorful pH meter *A ballistic chronograph that can measure the muzzle velocity of BB, *Airsoft, and pellet guns *A battery saver that prevents accidental discharge *A square-wave generator *A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards

Arduino Playground

Geeky Projects for the Experienced Maker

Author: Warren Andrews

Publisher: No Starch Press

ISBN: 1593277857

Category: Technology & Engineering

Page: 344

View: 5310

You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: –A reaction-time game that leverages the Arduino’s real-time capabilities –A tool for etching your own printed circuit boards –A regulated, variable-voltage power supply –A kinetic wristwatch winder decked out with LEDs –A garage parking assistant that blinks when your vehicle is perfectly parked –A practical and colorful pH meter –A ballistic chronograph that can measure the muzzle velocity of BB, Airsoft, and pellet guns –A battery saver that prevents accidental discharge –A square-wave generator –A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards.

Arduino Playground

Geeky Projects for the Curious Maker

Author: Warren Andrews

Publisher: N.A

ISBN: 9781593277864

Category: Arduino (Programmable controller)

Page: N.A

View: 4787

"Features 10 advanced electronics projects to build with the Arduino platform, including a garage alarm, a pH meter, and an automatic wristwatch winder. Each project includes a template for creating a circuit board, and tips for using power tools and other building materials"--

Python Playground

Geeky Projects for the Curious Programmer

Author: Mahesh Venkitachalam

Publisher: No Starch Press

ISBN: 1593277334

Category: Computers

Page: 352

View: 7708

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.

Arduino Project Handbook

25 Practical Projects to Get You Started

Author: Mark Geddes

Publisher: No Starch Press

ISBN: 1593277776

Category: Technology & Engineering

Page: 272

View: 2549

Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.

The Maker's Guide to the Zombie Apocalypse

Defend Your Base with Simple Circuits, Arduino, and Raspberry Pi

Author: Simon Monk

Publisher: No Starch Press

ISBN: 1593277296

Category: Technology & Engineering

Page: 296

View: 4481

Where will you be when the zombie apocalypse hits? Trapping yourself in the basement? Roasting the family pet? Beheading reanimated neighbors? No way. You’ll be building fortresses, setting traps, and hoarding supplies, because you, savvy survivor, have snatched up your copy of The Maker's Guide to the Zombie Apocalypse before it’s too late. This indispensable guide to survival after Z-day, written by hardware hacker and zombie anthropologist Simon Monk, will teach you how to generate your own electricity, salvage parts, craft essential electronics, and out-survive the undead.,p>Take charge of your environment: –Monitor zombie movement with trip wires and motion sensors –Keep vigilant watch over your compound with Arduino and Raspberry Pi surveillance systems –Power zombie defense devices with car batteries, bicycle generators, and solar power Escape imminent danger: –Repurpose old disposable cameras for zombie-distracting flashbangs –Open doors remotely for a successful sprint home –Forestall subplot disasters with fire and smoke detectors Communicate with other survivors: –Hail nearby humans using Morse code –Pass silent messages with two-way vibration walkie-talkies –Fervently scan the airwaves with a frequency hopper For anyone from the budding maker to the keen hobbyist, The Maker’s Guide to the Zombie Apocalypse is an essential survival tool. Uses the Arduino Uno board and Raspberry Pi Model B+ or Model 2

The Arduino Inventor's Guide

Learn Electronics by Making 10 Awesome Projects

Author: Brian Huang

Publisher: No Starch Press

ISBN: 1593276524

Category: Technology & Engineering

Page: 336

View: 5252

The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard

The Modern Web

Multi-device Web Development with HTML5, CSS3, and JavaScript

Author: Peter Gasston

Publisher: No Starch Press

ISBN: 1593274874

Category: Computers

Page: 264

View: 2529

Provides information on Web development for multiple devices, covering such topics as structure and semantics, device APIs, multimedia, and Web apps.

Ruby Under a Microscope

Learning Ruby Internals Through Experiment

Author: Pat Shaughnessy

Publisher: No Starch Press

ISBN: 1593275277

Category: Computers

Page: 360

View: 9852

"An under-the-hood look at how the Ruby programming language runs code. Extensively illustrated with complete explanations and hands-on experiments. Covers Ruby 2.x"--

Arduino Robotics

Author: John-David Warren,Josh Adams,Harald Molle

Publisher: Apress

ISBN: 143023184X

Category: Computers

Page: 628

View: 8321

This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color.

Code Craft

The Practice of Writing Excellent Code

Author: Pete Goodliffe

Publisher: No Starch Press

ISBN: 1593271190

Category: Computers

Page: 624

View: 5656

A guide to writing computer code covers such topics as variable naming, presentation style, error handling, and security.

Snip, Burn, Solder, Shred

Seriously Geeky Stuff to Make with Your Kids

Author: David Erik Nelson

Publisher: No Starch Press

ISBN: 1593273878

Category: Crafts & Hobbies

Page: 360

View: 5829

Snip, Burn, Solder, Shred is packed with fun craft and toy-making projects for geeks on a budget. Inside, you’ll find illustrated instructions for 24 quirky playthings. Part I: Kid Stuff contains child-friendly projects like the Lock-N-Latch Treasure Chest and a PVC TeePee; Part II: The Electro-Skiffle Band is devoted to homemade musical instruments; and Part III: The Locomotivated showcases moving toys, like a muzzleloader that shoots marshmallows and a steam-powered milk-carton boat. Each project costs just $10 or less to make and is suitable for anyone, regardless of experience level. As you build, you’ll learn useful sewing and carpentry skills, and the appendix offers a primer on electronics and soldering. You (and your kids) will have hours of fun making projects like: –A simple electric guitar – An oversized joy buzzer that (safely) administers a 100-volt jolt – Cool, mess-free, screen-printed T-shirts – Kites made from FedEx envelopes – Booming Thunderdrums made from salvaged x-ray film – Classic board games like Go, Tafl, and Shut-the-Box Whether you’re a mom or dad in search of a rainy day activity, a Scout leader looking to educate and entertain your troop, or just a DIY weekend warrior, the projects in Snip, Burn, Solder, Shred will inspire and amuse you. Now, roll up your sleeves and make!

Arduino: A Quick-Start Guide

Author: Maik Schmidt

Publisher: Pragmatic Bookshelf

ISBN: 168050522X

Category: Computers

Page: 324

View: 3874

Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestsellingArduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll learn how to connect your Arduino to the Internet and program both client and server applications. You'll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someone's moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, you'll create your own video game console that you can connect to your TV set. This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems. With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions. What You Need: This is the full list of all parts you'd need for all projects in the book; some of these are provided as part of various kits that are available on the web, or you can purchase individually. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note we do not support or endorse any of these vendors, but we list them here as aconvenience for you. Arduino Zero (or Uno or Duemilanove or Diecimila) board USB cable Half-size breadboard Pack of LEDs (at least 3, 10 or more is a good idea) Pack of 100 ohm, 10k ohm, and 1k ohm resistors Four pushbuttons Breadboard jumper wire / connector wire Parallax Ping))) sensor Passive Infrared sensor An infrared LED A 5V servo motor Analog Devices TMP36 temperature sensor ADXL335 accelerometer breakout board 6 pin 0.1" standard header (might be included with the ADXL335) Nintendo Nunchuk Controller Arduino Ethernet shield Arduino Proto shield and a tiny breadboard (optional but recommended) Piezo speaker/buzzer (optional) Tilt sensor (optional) A 25-30 Watts soldering iron with a tip (preferrably 1/16") A soldering stand and a sponge A standard 60/40 solder (rosin-core) spool for electronics work

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

Author: Colleen Graves,Aaron Graves

Publisher: McGraw Hill Professional

ISBN: 125964426X

Category: Technology & Engineering

Page: 256

View: 4030

Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

The Geeky Chef Cookbook

Real-Life Recipes for Your Favorite Fantasy Foods - Unofficial Recipes from Doctor Who, Game of Thrones, Harry Potter, and More

Author: Cassandra Reeder

Publisher: Race Point Pub

ISBN: 163106049X

Category: Cooking

Page: 144

View: 3881

Contains 50 step-by-step, illustrated recipes for foods seen in sci-fi and fantasy TV, movies, games and books.

Arduino Project Handbook, Volume 2

25 Simple Electronics Projects for Beginners

Author: Mark Geddes

Publisher: No Starch Press

ISBN: 1593278411

Category: Technology & Engineering

Page: 272

View: 4525

This second volume of the ­Arduino Project Handbook delivers 25 more ­beginner-friendly electronics projects. Get up and running with a crash course on the Arduino, and then pick any project that sparks your interest and start making! Each project includes cost and time estimates, simple instructions, colorful photos and circuit diagrams, a troubleshooting section, and the complete code to bring your build to life. With just the Arduino board and a handful of components, you’ll make gadgets like a rainbow light display, noise-level meter, digital piano, GPS speedo­meter, and fingerprint scanner. This collection of projects is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. 25 Step-by-Step Projects LED Light Bar Light-Activated Night-Light Seven-Segment LED Countdown Timer LED Scrolling Marquee Mood Light Rainbow Strip Light NeoPixel Compass Arduino Piano Audio LED Visualizer Old-School Analog Dial Stepper Motor Temperature-Controlled Fan Ultrasonic Range Finder Digital Thermometer Bomb Decoder Game Serial LCD Screen Ultrasonic People Counter Nokia 5110 LCD Screen Pong Game OLED Breathalyzer Ultrasonic Soaker Fingerprint Scanner Ultrasonic Robot Internet-Controlled LED Voice-Controlled LED GPS Speedometer Uses the Arduino Uno board Praise for the first volume of Arduino Project Handbook: "Easily the best beginner’s guide out there. Pair with an inexpensive clone-based starter kit, and it’s never been cheaper to join the maker revolution." —MakeUseOf.com "Beautifully designed." —Boing Boing

Programming Interactivity

Author: Joshua Noble

Publisher: "O'Reilly Media, Inc."

ISBN: 144931144X

Category: Computers

Page: 704

View: 9142

Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.

An Elementary Introduction to the Wolfram Language

Author: Stephen Wolfram

Publisher: Wolfram Media

ISBN: 9781944183059

Category: Computers

Page: N.A

View: 3891

The Wolfram Language represents a major advance in programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems. This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and high-school students, as well as anyone with an interest in the latest technology and its practical application.

Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics

Author: John Baichtal,Matthew Beckler,Adam Wolf

Publisher: "O'Reilly Media, Inc."

ISBN: 1449321062

Category: Computers

Page: 311

View: 8409

Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.

Power Electronics and Electric Drives for Traction Applications

Author: Gonzalo Abad

Publisher: John Wiley & Sons

ISBN: 1118954424

Category: Technology & Engineering

Page: 648

View: 5912

Power Electronics and Electric Drives for Traction Applications offers a practical approach to understanding power electronics applications in transportation systems ranging from railways to electric vehicles and ships. It is an application-oriented book for the design and development of traction systems accompanied by a description of the core technology. The first four introductory chapters describe the common knowledge and background required to understand the preceding chapters. After that, each application-specific chapter: highlights the significant manufacturers involved; provides a historical account of the technological evolution experienced; distinguishes the physics and mechanics; and where possible, analyses a real life example and provides the necessary models and simulation tools, block diagrams and simulation based validations. Key features: Surveys power electronics state-of-the-art in all aspects of traction applications. Presents vital design and development knowledge that is extremely important for the professional community in an original, simple, clear and complete manner. Offers design guidelines for power electronics traction systems in high-speed rail, ships, electric/hybrid vehicles, elevators and more applications. Application-specific chapters co-authored by traction industry expert. Learning supplemented by tutorial sections, case studies and MATLAB/Simulink-based simulations with data from practical systems. A valuable reference for application engineers in traction industry responsible for design and development of products as well as traction industry researchers, developers and graduate students on power electronics and motor drives needing a reference to the application examples.