C++ Alles in einem Band für Dummies

Author: John Paul Mueller,Jeff Cogswell

Publisher: John Wiley & Sons

ISBN: 3527692592

Category: Computers

Page: 828

View: 1116

Dieses Buch ist fï¿1⁄2r alle, die tief in die C++-Programmierung einsteigen mï¿1⁄2chten. Dennoch werden keine Programmierkenntnisse vorausgesetzt. John Paul Mueller und Jeff Cogswell erklï¿1⁄2ren Ihnen zunï¿1⁄2chst, wie Sie C++ installieren. Sie erfahren, was Klassen und Objekte sind, was Sie mit Entwurfsmustern anfangen und wie Sie Ihre Programme debuggen. Aus Anfï¿1⁄2ngern werden Entwickler mit Erfahrung und dann fortgeschrittene Programmierer. Diese finden in diesem Buch Informationen zu dynamischen Arrays, Lambda-Ausdrï¿1⁄2cken, Streams, UML, der Standardbibliothek, zu Boost und vielem mehr. Alle Codebeispiele des Buchs stehen zum Download zur Verfï¿1⁄2gung.

Sams Teach Yourself Visual C++ 6 in 24 Hours

Author: Mickey Williams

Publisher: Sams Publishing

ISBN: 9780672313035

Category: Computers

Page: 439

View: 9547

The purpose of the book is to give novices the knowledge to begin using Visual C++ 6.0 at a low price point without sacraficing the content or quality. The proven elements of the Teach Yourself in 24 hours series make this book the most efficient way to learn Visual C++.Teach Yourself Visual C++ 6.0 in 24 Hours teaches the reader how to program Visual C++ applications in 24 lessons that can each be completed in about an hour each.Users will learn Visual C++ through the elements of the Teach Yourself series. Readers can look forward to learning about all of the various components of Visuall C++, the Developer Studio, creating C++ probrams, Property Pages and Property Sheets, Object-oriented design, and more.The lowest priced Visual C++ 6.0 tutorial available.Using the 24 hour approach, even a novice programmer will learn all the steps of developing a Visual C++.A great learning tool for both, existing programmers who have worked with other languages and computer users new to programming and Visual C++.

Sams Teach Yourself Java in 24 Hours

Author: Rogers Cadenhead

Publisher: Sams Publishing

ISBN: 0672335751

Category: Computers

Page: 419

View: 4519

Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.

Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)

Author: Rogers Cadenhead

Publisher: Sams Publishing

ISBN: 0132841711

Category: Computers

Page: 432

View: 7830

Sams Teach Yourself Java in 24 Hours, Sixth Edition Covering Java 7 and Android Development In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app PART I: Getting Started HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment

Sams Teach Yourself Beginning Programming in 24 Hours

Author: Greg M. Perry

Publisher: Sams Publishing

ISBN: 9780672323072

Category: Computers

Page: 479

View: 5798

Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself C Programming in One Hour a Day

Author: Bradley Jones,Peter G. Aitken,Dean Miller

Publisher: Pearson Education

ISBN: 0789751992

Category: Computers

Page: 700

View: 5542

Provides instructions organized into twenty-two one hour lessons for programming in C, and includes real-world examples, quizzes and exercises to test knowledge, and tips on implementing C in any environment.

C Programming in One Hour a Day, Sams Teach Yourself

Author: Bradley L. Jones,Peter Aitken,Dean Miller

Publisher: Sams Publishing

ISBN: 0133414388

Category: Computers

Page: 696

View: 2311

Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers

C++ in 24 Hours, Sams Teach Yourself

Author: Rogers Cadenhead,Jesse Liberty

Publisher: Sams Publishing

ISBN: 0134192559

Category: Computers

Page: 480

View: 4375

Sams Teach Yourself C++ in 24 Hours is a hands-on guide to the C++ programming language. Readers are provided with short, practical examples that illustrate key concepts, syntax, and techniques. Using a straightforward approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you’ve created, to what’s new in C++14. Step-by-step instructions carefully walk you through the most common C++ programming tasks Quizzes and exercises at the end of each chapter help you test yourself to make sure you’re ready to go on Learn how to... Install and use a C++ compiler for Windows, Mac OS X, or Linux Build object-oriented programs in C++ Master core C++ concepts such as functions and classes Add rich functionality with templates and lambda expressions Debug your programs for flawless code Learn exception and error-handling techniques Put to use the new features in C++14, the latest version of the language Create and use templates Control program flow with loops Store information in arrays and strings Declare and use pointers Use operator overloading Extend classes with inheritance Use polymorphism and derived classes Employ object-oriented analysis and design

Sams Teach Yourself Game Programming in 24 Hours

Author: Michael Morrison

Publisher: Sams Publishing

ISBN: 9780672324611

Category: Computers

Page: 488

View: 5940

Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

Sams Teach Yourself C++ in One Hour a Day

Author: Siddhartha Rao,Jesse Liberty

Publisher: Sams Publishing

ISBN: 0672335670

Category: Computers

Page: 743

View: 1259

Using a series of concise lessons, a structured tutorial explains the fundamentals of C++ and how to use it to write code, covering such topics as lambda expressions, arrays and strings, functions, polymorphism, and STL.

Sams Teach Yourself TCP/IP in 24 Hours

Author: Joe Casad

Publisher: Sams Publishing

ISBN: 9780672325656

Category: Computers

Page: 455

View: 1183

As the Internet continues to expand its reach, more and more users, administrators, and programmers need to learn about TCP/IP the core standard behind the Internet, and the dominant protocol for networks throughout the world. 'Sams Teach Yourself TCP/IP

C - kurz & gut

Author: Peter Prinz,Ulla Kirch-Prinz

Publisher: O'Reilly Germany

ISBN: 9783897212381

Category: C (Computer program language)

Page: 120

View: 5973

C - kurz & gut besteht aus zwei Teilen: einer kompakten Beschreibung der Sprache und einer thematisch strukturierten Referenz zur Standardbibliothek. Die Darstellung der Sprache basiert auf dem ANSI-Standard und geht auch auf die Erweiterungen im neuen Standard von 1999 (kurz ANSI C99) ein. Die darin eingefuhrten neuen Datentypen, Funktionen und Makros sind zur besseren Orientierung immer gekennzeichnet, da diese Erweiterungen noch nicht bei allen C-Compilern implementiert sind. Ein knapper Index hilft beim Finden der Funktionen, Typen und anderer Syntax-Elemente. Aus dem Inhalt: Grundlagen Datentypen Ausdrucke und Operatoren Anweisungen Deklarationen Funktionen Praprozessor-Direktiven Die Standardbibliothek"

Sams Teach Yourself Windows 98 in 24 Hours

Author: Greg M. Perry

Publisher: Sams Publishing

ISBN: 9780672312236

Category: Computers

Page: 356

View: 7108

Looks at Microsoft Windows 98 and its new features, including Internet Explorer 4.0, the desktop, accessories, DOS-based applications, hardware and software tools and support, networking, and communications. Original. (Beginner).

Programmieren mit PHP

Author: Rasmus Lerdorf,Kevin Tatroe,Peter MacIntyre

Publisher: O'Reilly Germany

ISBN: 9783897214736

Category: PHP (Computer program language)

Page: 573

View: 1317

Java in 24 Hours, Sams Teach Yourself (Covering Java 8)

Author: Rogers Cadenhead

Publisher: Sams Publishing

ISBN: 0133517799

Category: Computers

Page: 450

View: 3848

Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment

Swift in 24 Hours, Sams Teach Yourself

Author: BJ Miller

Publisher: Sams Publishing

ISBN: 0134032373

Category: Computers

Page: 448

View: 3767

In just 24 lessons of one hour or less, Sams Teach Yourself Swift in 24 Hours helps you build next-generation OS X and iOS apps with Apple’s new Swift programming language. This book’s straightforward, step-by-step approach helps you quickly master Swift’s core concepts, structure, and syntax and use Swift to write safe, powerful, modern code. In just a few hours you’ll be applying advanced features such as extensions, closures, protocols, and generics. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Swift development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to... Set up your Swift development environment Master Swift’s fundamental data types and operators Make the most of arrays and dictionaries Control program flow, modify execution paths, and iterate code Perform complex actions with functions Work with higher-order functions and closures Harness the power of structs, enums, classes, and class inheritance Customize initializers of classes, structs, and enums Implement instance methods, type methods, and advanced type functionality Take full advantage of Swift’s advanced memory allocation Extend type functionality with protocols and extensions Leverage the power of generics, chaining, and other advanced features Interoperate with Objective-C code Interact with user interfaces Take advantage of Swift’s Standard Library features and functions Who Should Read this Book Beginner-intermediate level programmers Advanced programmers who are not yet familiar with Swift can benefit

C++ für Dummies

Author: Stephen R. Davis

Publisher: John Wiley & Sons

ISBN: 3527686894

Category: Computers

Page: 471

View: 8238

Die Programmierung mit C++ muss nicht schwer sein. Mit diesem Buch werden Sie schon ab dem ersten Kapitel eigene Programme schreiben und die C++-Syntax von der Pike auf lernen, verstehen und anwenden. Anhand zahlreicher Programmschnipsel erkl?rt Ihnen Stephen Randy Davis, wie Sie Code zu Modulen zusammenfassen, die Sie immer wieder verwenden k?nnen, und schon bald werden Sie wissen, wie man Variablen deklariert und mathematische Operationen ausf?hrt.

Sams Teach Yourself IOS 8 Application Development in 24 Hours

Author: John Ray

Publisher: Pearson Education

ISBN: 0672337231

Category: Computers

Page: 864

View: 8364

In just 24 sessions of one hour each, learn how to build powerful applications for today's hottest handheld devices: the iPhone and iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color-figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple's new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run

Sams Teach Yourself C# in 24 Hours

Author: James D. Foxall,Wendy Haro-Chun

Publisher: Sams Publishing

ISBN: 9780672322877

Category: Computers

Page: 506

View: 1981

Offers a series of lessons explaining how to use the object-oriented computer language to develop Internet applications within the .NET framework.

Sams Teach Yourself WPF in 24 Hours

Author: Christopher Bennage,Rob Eisenberg

Publisher: Pearson Education

ISBN: 0132715589

Category: Computers

Page: 480

View: 4213

Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. In just 24 sessions of one hour or less, you will be able to begin effectively using WPF to solve real-world problems, developing rich user interfaces in less time than you thought possible. Using a straightforward, step-by-step approach, each lesson builds on a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of WPF from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A sections, quizzes, and exercises help you build and test your knowledge. By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster. Learn how to... Use XAML to build user interfaces Leverage data binding to minimize tedious code Create visually engaging applications Architect and design WPF applications using proven patterns such as MVP Incorporate audio and video into your applications Customize controls with styles, templates, and animation Apply best practices for developing software with WPF Deploy WPF applications to the desktop and Web Take advantage of WPF’s advanced printing capabilities Grow as a developer by improving your overall software design skills Introduction 1 Part I Getting Started 1 What WPF Is and Isn’t 5 2 Understanding XAML 17 3 Introducing the Font Viewer 27 4 Handling Application Layout 41 5 Using Basic Controls 59 6 Introducing Data Binding 75 Part II Reaching the User 7 Designing an Application 93 8 Building a Text Document Editor 107 9 Getting a Handle on Events 121 10 Commands 145 11 Output 157 Part III Visualizing Data 12 Building a Contact Manager 177 13 Presenters and Views 193 14 Resources and Styles 211 15 Digging Deeper into Data Binding 229 16 Visualizing Lists 251 Part IV Creating Rich Experiences 17 Building a Media Viewer 267 18 Drawing with Shapes 291 19 Colors and Brushes 315 20 Transforms and Effects 331 21 Using Control Templates 347 22 Triggers 369 23 Animation 383 24 Best Practices 407 Part V Appendixes Appendix A: Tools and Resources 423 Appendix B: 3D Tutorial Using ZAM 3D 427 Appendix C: Project Source (downloadable) 437 Index 439