Calm Technology

Principles and Patterns for Non-Intrusive Design

Author: Amber Case

Publisher: "O'Reilly Media, Inc."

ISBN: 1491925833

Category: Computers

Page: 150

View: 7366

How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive. Author Amber Case presents ideas first introduced by researchers at Xerox PARC in 1995, and explains how they apply to our current technology landscape, especially the Internet of Things. This book is ideal for UX and product designers, managers, creative directors, and developers. You’ll learn: The importance and challenge of designing technology that respects our attention Principles of calm design—peripheral attention, context, and ambient awareness Calm communication patterns—improving attention through a variety of senses Exercises for improving existing products through calm technology Principles and patterns of calm technology for companies and teams The origins of calm technology at Xerox PARC

Calm Technology

Principles and Patterns for Non-Intrusive Design

Author: Amber Case

Publisher: "O'Reilly Media, Inc."

ISBN: 149192585X

Category: ART

Page: 152

View: 4015

How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive. Author Amber Case presents ideas first introduced by researchers at Xerox PARC in 1995, and explains how they apply to our current technology landscape, especially the Internet of Things. This book is ideal for UX and product designers, managers, creative directors, and developers. You’ll learn: The importance and challenge of designing technology that respects our attention Principles of calm design—peripheral attention, context, and ambient awareness Calm communication patterns—improving attention through a variety of senses Exercises for improving existing products through calm technology Principles and patterns of calm technology for companies and teams The origins of calm technology at Xerox PARC

Designing with Sound: Principles and Patterns for Mixed Environments

Author: Case,Day

Publisher: O'Reilly Media

ISBN: 9781491961100

Category: Computers

Page: 150

View: 3051

Sound is one of the most commonly overlooked components in product design, even though it's often the first way people interact with many products. When designers don t pay enough attention sound elements, customers are frequently left with annoying and interruptive results. This practical book covers several methods that product designers and managers can use to improve everyday interactions through an understanding and application of sound design.Understand the place of sound in design, and how it can make a difference in your productLearn key concepts in sound design, with patterns and principles you can use to improve user experienceLearn how to integrate sound design into a projectUse exercises to help evaluate sound design"

Mobile Design and Development

Practical concepts and techniques for creating mobile sites and web apps

Author: Brian Fling

Publisher: "O'Reilly Media, Inc."

ISBN: 1449379249

Category: Computers

Page: 336

View: 2572

Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you: Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget

Brain Change Therapy: Clinical Interventions for Self-Transformation

Author: Carol Kershaw,J. William Wade

Publisher: W. W. Norton & Company

ISBN: 0393705862

Category: Medical

Page: 354

View: 8190

Helping clients control their own emotional reactivity. This book presents a grab bag of techniques - informed by current neuroscientific understandings of how the brain controls emotions - to allow readers to change their state of mind. Using principles from hypnosis, biofeedback, object relations therapy, and cognitive therapy, therapists learn how to help their clients calm themselves, remove stress, and achieve personal goals.

Positive Computing

Technology for Wellbeing and Human Potential

Author: Rafael A. Calvo,Dorian Peters

Publisher: MIT Press

ISBN: 0262028158

Category: Computers

Page: 304

View: 4453

"Calvo and Peters explain that technologists' growing interest in social good is part of a larger public concern about how our digital experience affects our emotions and our quality of life--which itself reflects an emerging focus on humanistic values in many different disciplines. Synthesizing theory, knowledge, and empirical methodologies from a variety of fields, they offer a rigorous and coherent foundational framework for positive computing. Sidebars by experts from psychology, neuroscience, human-computer interaction, and other disciplines supply essential context. Calvo and Peters examine specific well-being factors, including positive emotions, self-awareness, mindfulness, empathy, and compassion, and explore how technology can support these factors. Finally, they offer suggestions for future research and funding." --Publisher's description.

Peripheral Interaction

Challenges and Opportunities for HCI in the Periphery of Attention

Author: Saskia Bakker,Doris Hausen,Ted Selker

Publisher: Springer

ISBN: 3319295233

Category: Computers

Page: 272

View: 1240

Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.

The Best Interface is No Interface

The Simple Path to Brilliant Technology

Author: Golden Krishna

Publisher: Pearson Education

ISBN: 0133890333

Category: Computers

Page: 242

View: 7787

Our love affair with the digital interface is out of control. We've embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some "technological innovators" are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There's an app for that! Need to pray? There's an app for that! Dead? Well, there's an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There's a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you're working in technology, or just wary of a gadget-filled future, you'll be enlighted and entertained while discovering that the best interface is no interface.

Outside in

The Power of Putting Customers at the Center of Your Business

Author: Harley Manning,Kerry Bodine,Josh Bernoff

Publisher: Houghton Mifflin Harcourt

ISBN: 0547913982

Category: Business & Economics

Page: 260

View: 4284

Two research analysts describe how companies can truly understand the real needs of their customers by seeing a business through their eyes and enforcing the concept of “customer service” through every facet of the company, from finance to legal to marketing.

HBR Guide to Better Business Writing (HBR Guide Series)

Author: Bryan A. Garner

Publisher: Harvard Business Review Press

ISBN: 1422184048

Category: Business & Economics

Page: 208

View: 5866

DON'T LET YOUR WRITING HOLD YOU BACK. When you’re fumbling for words and pressed for time, you might be tempted to dismiss good business writing as a luxury. But it’s a skill you must cultivate to succeed: You’ll lose time, money, and influence if your e-mails, proposals, and other important documents fail to win people over. The HBR Guide to Better Business Writing, by writing expert Bryan A. Garner, gives you the tools you need to express your ideas clearly and persuasively so clients, colleagues, stakeholders, and partners will get behind them. This book will help you: • Push past writer’s block • Grab—and keep—readers’ attention • Earn credibility with tough audiences • Trim the fat from your writing • Strike the right tone • Brush up on grammar, punctuation, and usage

Designing Connected Products

UX for the Consumer Internet of Things

Author: Claire Rowland,Elizabeth Goodman,Martin Charlier,Ann Light,Alfred Lui

Publisher: "O'Reilly Media, Inc."

ISBN: 1449372716

Category: Computers

Page: 726

View: 3898

Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.

Peak

Secrets from the New Science of Expertise

Author: Anders Ericsson,Robert Pool

Publisher: Houghton Mifflin Harcourt

ISBN: 0544456254

Category: Self-Help

Page: 336

View: 9015

“This book is a breakthrough, a lyrical, powerful, science-based narrative that actually shows us how to get better (much better) at the things we care about.”—Seth Godin, author of Linchpin “Anyone who wants to get better at anything should read [Peak]. Rest assured that the book is not mere theory. Ericsson’s research focuses on the real world, and he explains in detail, with examples, how all of us can apply the principles of great performance in our work or in any other part of our lives.”—Fortune Anders Ericsson has made a career studying chess champions, violin virtuosos, star athletes, and memory mavens. Peak distills three decades of myth-shattering research into a powerful learning strategy that is fundamentally different from the way people traditionally think about acquiring new abilities. Whether you want to stand out at work, improve your athletic or musical performance, or help your child achieve academic goals, Ericsson’s revolutionary methods will show you how to improve at almost any skill that matters to you. “The science of excellence can be divided into two eras: before Ericsson and after Ericsson. His groundbreaking work, captured in this brilliantly useful book, provides us with a blueprint for achieving the most important and life-changing work possible: to become a little bit better each day.”—Dan Coyle, author of The Talent Code “Ericsson’s research has revolutionized how we think about human achievement. If everyone would take the lessons of this book to heart, it could truly change the world.”—Joshua Foer, author of Moonwalking with Einstein

Interaction Design

Beyond Human-Computer Interaction

Author: Jenny Preece,Yvonne Rogers,Helen Sharp

Publisher: John Wiley & Sons

ISBN: 1119020751

Category: Computers

Page: 584

View: 1717

This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Ageing and Technology

Perspectives from the Social Sciences

Author: Emma Domínguez-Rué,Linda Nierling

Publisher: transcript Verlag

ISBN: 3839429579

Category: Social Science

Page: 342

View: 5808

The booming increase of the senior population has become a social phenomenon and a challenge to our societies, and technological advances have undoubtedly contributed to improve the lives of elderly citizens in numerous aspects. In current debates on technology, however, the »human factor« is often largely ignored. The ageing individual is rather seen as a malfunctioning machine whose deficiencies must be diagnosed or as a set of limitations to be overcome by means of technological devices. This volume aims at focusing on the perspective of human beings deriving from the development and use of technology: this change of perspective - taking the human being and not technology first - may help us to become more sensitive to the ambivalences involved in the interaction between humans and technology, as well as to adapt technologies to the people that created the need for its existence, thus contributing to improve the quality of life of senior citizens.

To Pixar and Beyond

My Unlikely Journey with Steve Jobs to Make Entertainment History

Author: Lawrence Levy

Publisher: Houghton Mifflin Harcourt

ISBN: 054473419X

Category: Business & Economics

Page: 272

View: 7766

“Lovely and surprising . . . This delightful book is about finance, creative genius, workplace harmony, and luck.”—Fortune ”Enchanting,”—New York Times “I love this book! I think it is brilliant.”—Ed Catmull, cofounder and president of Pixar Animation, president of Disney Animation, and coauthor of the bestseller Creativity Inc. The revelatory saga of Pixar’s rocky start and improbable success After Steve Jobs was dismissed from Apple in the early 1990s, he turned his attention to a little‐known graphics company he owned called Pixar. One day, out of the blue, Jobs called Lawrence Levy, a Harvard‐trained lawyer and executive to whom he had never spoken before. He hoped to persuade Levy to help him pull Pixar back from the brink of failure. This is the extraordinary story of what happened next: how Jobs and Levy concocted and pulled off a highly improbable plan that transformed Pixar into one of Hollywood’s greatest success stories. Levy offers a masterful, firsthand account of how Pixar rose from humble beginnings, what it was like to work so closely with Jobs, and how Pixar’s story offers profound lessons that can apply to many aspects of our lives. “Part business book and part thriller—a tale that’s every bit as compelling as the ones Pixar tells in its blockbuster movies. It’s also incredibly inspirational, a story about a team that took big risks and reaped the rewards . . . I loved this book and could not put it down.”—Dan Lyons, best-selling author of Disrupted “A natural storyteller, Levy offers an inside look at the business and a fresh, sympathetic view of Jobs.”—Success Magazine An Amazon Best Book of 2016 in Business & Leadership • A top pick on Fortune’s Favorite Booksof 2016 • A 2017 Axiom Business Book Award winner in Memoir/Biography

Ubiquitous Computing

Smart Devices, Environments and Interactions

Author: Stefan Poslad

Publisher: John Wiley & Sons

ISBN: 1119965268

Category: Technology & Engineering

Page: 502

View: 4883

This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.

Nudge

Improving Decisions About Health, Wealth, and Happiness

Author: Richard H. Thaler,Cass R. Sunstein

Publisher: Penguin

ISBN: 1101655097

Category: Business & Economics

Page: 320

View: 4427

From the winner of the 2017 Nobel Prize in Economics, Richard H. Thaler, and Cass R. Sunstein: a revelatory look at how we make decisions—for fans of Malcolm Gladwell’s Blink and Daniel Kahneman’s Thinking Fast and Slow New York Times bestseller Named a Best Book of the Year by The Economist and the Financial Times Every day we make choices—about what to buy or eat, about financial investments or our children’s health and education, even about the causes we champion or the planet itself. Unfortunately, we often choose poorly. Nudge is about how we make these choices and how we can make better ones. Using dozens of eye-opening examples and drawing on decades of behavioral science research, Nobel Prize winner Richard H. Thaler and Harvard Law School professor Cass R. Sunstein show that no choice is ever presented to us in a neutral way, and that we are all susceptible to biases that can lead us to make bad decisions. But by knowing how people think, we can use sensible “choice architecture” to nudge people toward the best decisions for ourselves, our families, and our society, without restricting our freedom of choice. More than 750,000 copies sold

Presto Sketching

The Magic of Simple Drawing for Brilliant Product Thinking and Design

Author: Ben Crothers

Publisher: "O'Reilly Media, Inc."

ISBN: 1491994231

Category: Computers

Page: 370

View: 8773

Do you feel like your thoughts, ideas, and plans are being suffocated by a constant onslaught of information? Do you want to get those great ideas out of your head, onto the whiteboard and into everyone else’s heads, but find it hard to start? No matter what level of sketching you think you have, Presto Sketching will help you lift your game in visual thinking and visual communication. In this practical workbook, Ben Crothers provides loads of tips, templates, and exercises that help you develop your visual vocabulary and sketching skills to clearly express and communicate your ideas. Learn techniques like product sketching, storyboarding, journey mapping, and conceptual illustration. Dive into how to use a visual metaphor (with a library of 101 visual metaphors), as well as tips for capturing and sharing your sketches digitally, and developing your own style. Designers, product managers, trainers, and entrepreneurs will learn better ways to explore problems, explain concepts, and come up with well-defined ideas - and have fun doing it.

Emerging Research and Trends in Interactivity and the Human-Computer Interface

Author: Blashki, Katherine

Publisher: IGI Global

ISBN: 1466646241

Category: Computers

Page: 580

View: 8934

With a variety of emerging and innovative technologies combined with the active participation of the human element as the major connection between the end user and the digital realm, the pervasiveness of human-computer interfaces is at an all time high. Emerging Research and Trends in Interactivity and the Human-Computer Interface addresses the main issues of interest within the culture and design of interaction between humans and computers. By exploring the emerging aspects of design, development, and implementation of interfaces, this book will be beneficial for academics, HCI developers, HCI enterprise managers, and researchers interested in the progressive relationship of humans and technology.