Games and Animation

Author: Heather Lyons

Publisher: Wayland

ISBN: 9781526302205

Category: Coding theory

Page: 24

View: 3562

This book will help budding young programmers design their own games and animation sequences. Learn how to plot out a game, design animated characters and check the code for bugs, then hop online to try out your new skills on the companion website. Let's get coding! Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Other titles in the Kids Get Coding series: Algorithms and Bugs Learn to Program Our Digital World Staying Safe Online Develop Helpful Apps Coding in the Real World Create, Watch and Send

Learn to Program

Author: Heather Lyons,Elizabeth Tweedale

Publisher: Lerner Publications

ISBN: 1512421952

Category: Juvenile Nonfiction

Page: 24

View: 8285

What do programs tell computers to do? And how are they written? Programs are instructions that computers follow. Learn about different programming languages, coding rules and bugs, and how to solve problems. Once you know the basics about computer programming, use the link in this book to go online and try out your new skills!

Coding, Bugs, and Fixes

Author: Heather Lyons,Elizabeth Tweedale

Publisher: Kids Get Coding

ISBN: 1512413593

Category: Juvenile Nonfiction

Page: 24

View: 7786

"How do computers know what to do? They receive instructions called code with the specific steps needed to perform a task. Learn how to create codes, what happens when instructions are out of order, and how mistakes are fixed."

Programming Games and Animation

Author: Heather Lyons

Publisher: Lerner Publications

ISBN: 151243941X

Category: Juvenile Nonfiction

Page: 24

View: 6574

"Do you know how your favorite video game works? Computer instructions called code bring the characters, challenges, and stories in the game to life. Discover how games are designed, coded, and tested, then try it out for yourself!"

A World of Programming

Author: Elizabeth Tweedale,Heather Lyons

Publisher: Lerner Publications

ISBN: 1512422010

Category: Juvenile Nonfiction

Page: 24

View: 8140

How do you connect with the digital world? Your computer is the machine that gets you there. Discover what digital content is and how it's made, stored, and used. Then use the link in this book to put your new digital knowledge to use through fun activities online!

Programming Awesome Apps

Author: Heather Lyons

Publisher: Lerner Publications

ISBN: 1512471585

Category: Juvenile Nonfiction

Page: 24

View: 4652

How do apps help us complete tasks, listen to music, play games, or find information? Like other computer programs, they use instructions known as code. Learn how to design, program, test, and publish your own app. Once you've figured out the basics of app creation, use the link in this book to go online and try out your new skills!

Coding in the Real World

Author: Heather Lyons

Publisher: Lerner Publications

ISBN: 1512439436

Category: Computers

Page: 24

View: 5509

"Computers are all around us. They're in cars, streetlights, and even the grocery store checkout! Learn about the computers that help us every day and the code that makes them work. Then, design your own helpful machines!"

Bugs and Errors with Wreck-It Ralph

Author: Allyssa Loya

Publisher: Lerner Publications

ISBN: 1541524314

Category: Juvenile Nonfiction

Page: 32

View: 3351

A simple, low-level, unplugged introduction to bugs and errors designed for young readers not yet ready for coding on computers. Beloved character Ralph, from the world-famous Disney franchise Wreck-It Ralph, draws in readers new to coding concepts--

The Bug

A Novel

Author: Ellen Ullman

Publisher: Picador

ISBN: 1250024579

Category: Fiction

Page: 384

View: 9312

With a New Introduction by Mary Gaitskill A PEN/Hemingway Award Finalist A New York Times Book Review Notable Book Ellen Ullman is a "rarity, a computer programmer with a poet's feeling for language" (Laura Miller, Salon). The Bug breaks new ground in literary fiction, offering us a deep look into the internal lives of people in the technical world. Set in a start-up company in 1984, this highly acclaimed first novel explores what happens when a baffling software flaw—a bug so teasing it is named "the Jester"—threatens the survival of the human beings who created it.

Find the Bug

A Book of Incorrect Programs

Author: Adam Barr

Publisher: Addison-Wesley Professional

ISBN: N.A

Category: Computers

Page: 306

View: 2656

Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.

Working Effectively with Legacy Code

Author: Michael Feathers

Publisher: Prentice Hall Professional

ISBN: 0132931753

Category: Computers

Page: 456

View: 1752

Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

Author: Bryson Payne

Publisher: No Starch Press

ISBN: 1593276818

Category: Computers

Page: 336

View: 6731

Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Coding for Beginners - Using Scratch

Coding for Beginners

Author: Rosie Dickins,Louie Stowell

Publisher: Usborne Publishing Ltd

ISBN: 1474915906

Category: Juvenile Nonfiction

Page: 96

View: 4923

An introduction to coding for complete beginners, this friendly and accessible book teaches children the basics of Scratch (a free, online programme developed by MIT which is widely used in primary schools), allowing them to get inside the code of their computer and create simple games and animations on screen.

Coders at Work

Reflections on the Craft of Programming

Author: Peter Seibel

Publisher: Apress

ISBN: 1430219483

Category: Computers

Page: 632

View: 341

Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker What you’ll learnHow the best programmers in the world do their jobs! Who this book is for Programmers interested in the point of view of leaders in the field. Programmers looking for approaches that work for some of these outstanding programmers. Table of Contents Jamie Zawinski Brad Fitzpatrick Douglas Crockford Brendan Eich Joshua Bloch Joe Armstrong Simon Peyton Jones Peter Norvig Guy Steele Dan Ingalls L Peter Deutsch Ken Thompson Fran Allen Bernie Cosell Donald Knuth

Algorithms and Bugs

Author: Heather Lyons,Elizabeth Tweedale

Publisher: Wayland

ISBN: 9780750297486

Category:

Page: 24

View: 1517

Algorithms and Bugs are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old! Throughout the book there are practical activities to assist learning, and links to online activities where they can practise newly learned skills. Algorithms and Bugs supports the key stage 1 computing curriculum points: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs. Kids Get Coding is a fantastic, hands on resource for anyone looking to get started with coding. The four titles cover key areas of the computing curriculum with simple text and fun activities. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is the Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Alex Westgate's bright illustrations bring wonder and fun to this exciting new topic.

Beautiful Code

Leading Programmers Explain How They Think

Author: Greg Wilson,Andy Oram

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596554675

Category: Computers

Page: 620

View: 2705

How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.

97 Things Every Programmer Should Know

Collective Wisdom from the Experts

Author: Kevlin Henney

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449388676

Category: Computers

Page: 258

View: 9182

Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan

Debug It!

Find, Repair, and Prevent Bugs in Your Code

Author: Paul Butcher

Publisher: N.A

ISBN: 9781934356289

Category: Computers

Page: 214

View: 384

Provides information on the techniques of debugging software and code.

Writing Secure Code

Author: Michael Howard,David LeBlanc

Publisher: Pearson Education

ISBN: 0735617228

Category: Computers

Page: 768

View: 6866

Covers topics such as the importance of secure systems, threat modeling, canonical representation issues, solving database input, denial-of-service attacks, and security code reviews and checklists.

Secure Programming with Static Analysis

Author: Brian Chess,Jacob West

Publisher: Pearson Education

ISBN: 9780132702027

Category: Computers

Page: 624

View: 5589

The First Expert Guide to Static Analysis for Software Security! Creating secure code requires more than just good intentions. Programmers need to know that their code will be safe in an almost infinite number of scenarios and configurations. Static source code analysis gives users the ability to review their work with a fine-toothed comb and uncover the kinds of errors that lead directly to security vulnerabilities. Now, there’s a complete guide to static analysis: how it works, how to integrate it into the software development processes, and how to make the most of it during security code review. Static analysis experts Brian Chess and Jacob West look at the most common types of security defects that occur today. They illustrate main points using Java and C code examples taken from real-world security incidents, showing how coding errors are exploited, how they could have been prevented, and how static analysis can rapidly uncover similar mistakes. This book is for everyone concerned with building more secure software: developers, security engineers, analysts, and testers.