Die Kreativitäts-AG

Wie man die unsichtbaren Kräfte überwindet, die echter Inspiration im Wege stehen

Author: Ed Catmull,Amy Wallace

Publisher: Carl Hanser Verlag GmbH Co KG

ISBN: 3446440615

Category: Business & Economics

Page: 376

View: 1296

Für jedes Unternehmen stehen Innovation und Kreativität ganz oben auf der Wunschliste. Doch nur wenige schaffen es, immer wieder Neues zu entwickeln. Pixar ist eines dieser Unternehmen. Die Pixar Animation Studios schreiben seit über 25 Jahren Erfolgsgeschichte mit Blockbustern wie "Toy Story", "Findet Nemo", "Cars" und vielen mehr. Ed Catmull, einer der Gründer von Pixar, gibt in seinem Buch tiefe Einblicke in die Unternehmensführung und das Management dieses außergewöhnlichen Unternehmens. Er zeigt, wie man mit Unsicherheit umgeht, zerstörerische Kräfte überwindet – und warum man viel mehr erreicht, wenn man den Mitarbeitern Freiheit gibt, statt sie zu kontrollieren.

Die Kreativitäts-AG

Wie man die unsichtbaren Kräfte überwindet, die echter Inspiration im Wege stehen

Author: Edwin E. Catmull,Amy Wallace

Publisher: N.A

ISBN: 9783446436725

Category:

Page: 376

View: 3473

Creativity, Inc.

Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Author: Ed Catmull,Amy Wallace

Publisher: Random House

ISBN: 0679644504

Category: Business & Economics

Page: 368

View: 6326

NEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post • Financial Times • Success • Inc. • Library Journal From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, the Academy Award–winning studio behind Inside Out and Toy Story, comes an incisive book about creativity in business and leadership—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Fast Company raves that Creativity, Inc. “just might be the most thoughtful management book ever.” Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Praise for Creativity, Inc. “Over more than thirty years, Ed Catmull has developed methods to root out and destroy the barriers to creativity, to marry creativity to the pursuit of excellence, and, most impressive, to sustain a culture of disciplined creativity during setbacks and success.”—Jim Collins, co-author of Built to Last and author of Good to Great “Too often, we seek to keep the status quo working. This is a book about breaking it.”—Seth Godin From the Hardcover edition.

Die Talent-Lüge

warum wir (fast) alles erreichen können

Author: Daniel Coyle

Publisher: BASTEI LÜBBE

ISBN: 9783431037852

Category: Begabung - Ratgeber

Page: 252

View: 3628

Creativity, Inc. by Ed Catmull: A 30-minute Summary

Author: Instaread Summaries

Publisher: Instaread Summaries

ISBN: N.A

Category: Business & Economics

Page: 145

View: 3439

PLEASE NOTE: This is a summary of the book and NOT the original book. Creativity, Inc. by Ed Catmull: A 30-minute Summary Inside this Instaread Summary:Overview of the entire bookIntroduction to the Important people in the bookSummary and analysis of all the chapters in the bookKey Takeaways of the bookA Reader's Perspective Preview of this summary: Chapter 1 Every Sunday, as a kid, Catmull watched on TV The Wonderful World of Disney, where Disney explained how they made their animations and incorporated technological breakthroughs into their work. One day, Catmull had a life-changing realization: a good animation was measured by whether or not the character on the screen made you believe it was a thinking being. He decided he wanted to become an animator and create emotional characters. Catmull graduated with a double major in Physics and Computer Science from the University of Utah. In his graduate program he met professor Ivan Sutherland, a pioneer in computer graphics and director of the computer graphics program. The program was funded by the Advanced Research Projects Agency (ARPA), the creators of the first computer network, ARPANET, which would later evolve into the Internet. ARPA was developed as a response to the threat of the Soviet Sputnik satellite, the first of its kind. The U.S. felt threatened by Soviet technological advancements and they developed ARPA to stay up with the Soviets. To Catmull, the lesson to be learned from this was when the competition gets smart, you need to get smarter. Catmull found enormous inspiration in the computer graphics program, not only from the technology he was discovering but also from his fellow students. The collaborative and creative atmosphere he experienced there was something he later tried to emulate at Pixar. In 1972, Catmull made his first animated film, a digitized model of his left hand. Hand became a reference for state-of-the-art computer animation. Professor Sutherland came up with the idea of an exchange program with Disney. Disney would send an animator to the University of Utah to learn about new technologies, and the university would send one of their students to learn about storytelling. Catmull was sent to propose....

Das biokybernetische Modell

Unternehmen als Organismen

Author: Jürgen Fuchs

Publisher: Springer-Verlag

ISBN: 3322829049

Category: Business & Economics

Page: 236

View: 3592

3 Minuten Zusammenfassung von Creativity Inc. von Ed Catmull mit Amy Wallace

Author: thimblesofplenty

Publisher: thimblesofplenty

ISBN: N.A

Category:

Page: 5

View: 6015

Thimblesofplenty ist eine Gruppe von Freunden, die zufällig auch Geschäftsleute und Bücherwürmer sind. Wir wollten zu halten mit den neuesten Geschäfts-Bücher, fand aber Zeit war ein Faktor. So wir haben die Arbeit geteilt und jeder von uns nahm ein Buch und es für die anderen zusammengefasst haben. Wir haben gedacht dass es eine gute Idee wäre, diese Zusammenfassungen mit Ihnen zu teilen. Für einen kleinen Preis und eine 3 Minuten Zeitaufwand unsere Zusammenfassungen bietet Ihnen einige der Weisheit aus dem Buch, einige Denkanstöße und hoffentlich den Anstoß, Zeit machen, das ganze Buch zu lesen!

Summary: Creativity, Inc.

Review and Analysis of Catmull and Wallace's Book

Author: BusinessNews Publishing

Publisher: Must Read Summaries

ISBN: 2511035731

Category: Performing Arts

Page: 9

View: 5301

The must-read summary of Ed Catmull and Amy Wallace's book: "Creativity, Inc.: Overcoming the Unseen Forces that Stand in the Way of True Inspiration". This complete summary of the ideas from Ed Catmull and Amy Wallace's book: "Creativity, Inc." explains how to create a work environment in which employees work together effectively and never lose their creativity. A great culture is crucial for new ideas to keep coming up. Once this culture is created, it must also be protected from potential risks. This summary develops the seven core principles used by Pixar Animation Studios: 1. Always have the approach that quality is the best business plan of all 2. Don't look at failure as a necessary evil – instead it's a necessary consequence 3. Work on the basis that people are more important than ideas 4. Prepare for the unknown because random events are going to happen 5. Don't confuse the process with the goal of making something great 6. Everybody should be able to talk with anybody in your organisation at all times 7. When giving candid feedback, make sure you give good notes Added-value of this summary: • Save time • Understand the the key principles behind creativity • Create a fertile environment for new ideas To learn more, read "Creativity, Inc." and build a creative culture as successful as Pixar's!

Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Book Review

Author: PCC

Publisher: PCC

ISBN: 882950257X

Category: Business & Economics

Page: N.A

View: 2145

From a co-founder of Pixar Animation Studios—the Academy Award–winning studio behind Coco, Inside Out, and Toy Story—comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. NEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post • Financial Times • Success • Inc. • Library Journal Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about creativity—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.

Creativity, Inc

Overcoming the Unseen Forces that Stand in the Way of True Inspiration

Author: Edwin E. Catmull,Amy Wallace

Publisher: N.A

ISBN: 9780307361172

Category: Creative ability in business

Page: 368

View: 4057

"Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation--into the meetings, postmortems, and 'Braintrust' sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture--but it is also, as Pixar co-founder and president Ed Catmull writes, 'an expression of the ideas that I believe make the best in us possible.'"--From publisher.

Summary of Creativity, Inc.

By Ed Catmull | Includes Analysis

Author: Instaread Summaries

Publisher: Idreambooks

ISBN: 9781683780069

Category: Biography & Autobiography

Page: 68

View: 4258

Summary - Creativity Inc.

By Ed Catmull - Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Author: E. Z. - Summary

Publisher: Createspace Independent Publishing Platform

ISBN: 9781542617147

Category:

Page: 40

View: 9851

Creativity Inc. A Complete Summary! Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration is a book written by Ed Catmull and Amy Wallace. As of 2014, Catmull, co-founder of Pixar Animation Studios, had been honored with five Academy Awards and a lifetime achievement award in computer graphics. Amy Wallace is a journalist whose work has been published in magazines like GQ, Wired, the New Yorker and the New York Times Magazine. This means the book was written by two people who are very experienced in their chosen fields. With this expertise, Creativity, Inc. could hardly go wrong. The book is focused on the authors' explanations and advice for how to have a good, productive, and enthusiastic team. That is very important if someone wants to start a business that will be successful in the long run. This book is about how to build a creative and cohesive team; this summary will cover the main points on developing these conditions. After this, the summary we will analyze the book, and discuss the authors' writing style and other topics of interest. After that, we will have a short quiz regarding information from the summary, and we will provide answers to the quiz next. Then, we'll have a conclusion to review everything we have learned. So let's get to business. Here Is A Preview Of What You Will Get: A summarized version of the book. - You will find the book analyzed to further strengthen your knowledge. - Fun multiple choice quizzes, along with answers to help you learn about the book. Get a copy, and learn everything about Creativity, Inc.

Creativity, Inc

Building an Inventive Organization

Author: Jeff Mauzy,Richard A. Harriman,Richard Harriman

Publisher: Harvard Business Press

ISBN: 9781578512072

Category: Business & Economics

Page: 232

View: 5613

How to foster company-wide creativity.Demystifies the creative process at work. Introduces an approach for systematic creativity built around examining and reworking corporate climate and leadership, ways of organizing, performance measurement and hiring practicesAuthoritative author team. This book is a product of Synectics' 40 years of research into how individuals and teams can make creative ideas happen, and how they can channel the freshness of those ideas into actionDelivers on its promise. Begins with the premise that any company can be highly creative, then ties together practical advice and theoretical ideas to enable creativity on a grand scale even within the largest corporations

Mrs. Alis unpassende Leidenschaft

Roman

Author: Helen Simonson

Publisher: Knaur eBook

ISBN: 3426414317

Category: Fiction

Page: 300

View: 1373

Ernest Pettigrew, ob seiner militärischen Vergangenheit von allen nur ‚Major’ genannt, ist Brite durch und durch und pflegt Probleme jedweder Art mit einer guten Tasse Tee zu behandeln. Als der Witwer nun auch noch den Tod seines Bruders zu betrauern hat, rückt sein zurückgezogenes Leben ins Zentrum des dörflichen Interesses – wie unpassend, dass er sich gerade jetzt mit der pakistanischen Ladenbesitzerin Mrs. Ali anfreundet.

Creativity, Inc.: By Ed Catmull (Trivia-On-Books)

Author: Trivion Books

Publisher: N.A

ISBN: N.A

Category:

Page: N.A

View: 5756

Trivia-on-Book: Creativity, Inc. by Ed Catmull & Amy Wallace You may have read the book, but not have liked it. You may have liked the book, but not be a fan. You may call yourself a fan, but few truly are. Are you a fan? Trivia-on-Books is an independently quiz-formatted unofficial trivia on the book for readers, students, and fans alike. Whether you're looking for new materials to the book or would like to take the challenge yourself and share it with your friends and family for a time of fun, Trivia-on-Books provides a unique approach that is both insightful and educational! Features You'll Find Inside: • 30 Multiple choice questions on the book, plots, characters and author • Insightful commentary to answer every question • Complementary quiz material for yourself or your reading group • Results provided with scores to determine "status" Promising quality and value, grab your copy of Trivia-on-Books!

Creativity Inc.

Author: Rittik Chandra

Publisher: BookRix

ISBN: 3736874936

Category: Technology & Engineering

Page: 121

View: 7837

"Creativity Inc." provides an outstanding analysis of the process that is useful to any person who is attempting to enhance organizational or personal creativity, and details the components of Creativity. To those who seek to be more creative, a series of suggestions on how to implement these suggestions into everyday life is presented.

Summary Ed Catmull & Amy Wallace's Creativity, Inc

Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Author: Ant Hive Media

Publisher: Createspace Independent Publishing Platform

ISBN: 9781540680105

Category:

Page: 60

View: 9773

This is a Summary of Ed Catmull & Amy Wallace's Creativity, Inc: Overcoming the Unseen Forces that Stand in the Way of True InspirationNEW YORK TIMES BESTSELLER | NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post * Financial Times * Success * Inc. * Library JournalFrom Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, the Academy Award-winning studio behind Inside Out and Toy Story, comes an incisive book about creativity in business and leadership-sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Fast Company raves that Creativity, Inc. "just might be the most thoughtful management book ever."Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation-into the meetings, postmortems, and "Braintrust" sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture-but it is also, as Pixar co-founder and president Ed Catmull writes, "an expression of the ideas that I believe make the best in us possible."For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired-and so profitable.As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie's success-and in the thirteen movies that followed-was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as:* Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.* If you don't strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. * It's not the manager's job to prevent risks. It's the manager's job to make it safe for others to take them.* The cost of preventing errors is often far greater than the cost of fixing them. * A company's communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.Available in a variety of formats, this summary is aimed for those who want to capture the gist of the book but don't have the current time to devour all 368 pages. You get the main summary along with all of the benefits and lessons the actual book has to offer. This summary is intended to be used with reference to the original book.

Summary, Analysis, and Review of Ed Catmull's Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Author: Start Publishing Notes

Publisher: Start Publishing Notes

ISBN: 9781635967265

Category: Study Aids

Page: 26

View: 6371

PLEASE NOTE: This is a key takeaways and analysis of the book and NOT the original book. Start Publishing Notes' Summary, Analysis, and Review of Ed Catmull's Creativity, Inc.: Overcoming the Unseen Forces that Stand in the Way of True Inspiration includes a summary of the book, review, analysis & key takeaways, and detailed "About the Author" section. PREVIEW: Creativity, Inc.: Overcoming the Unseen Forces that Stand in the Way of True Inspiration by Ed Catmull (with Amy Wallace) takes a close look at the special culture that the author helped establish at Pixar, the computer-generated animation studio that he co-founded. Reflecting on his personal career, his management philosophy, and the highs and lows of Pixar's history as a company, Catmull discusses strategies for nurturing creativity and diagnoses common problems faced by creative professionals. In the 1970s, as a graduate student studying computer-generated animation, Catmull was establishing and defining his field even as he studied it. Pursuing computer science had been a second choice, as he felt he lacked the talent to animate by hand. After he received his PhD in 1974, no one wanted to hire him because he was so fixated on the idea of making a computer-generated film-a format that did not then exist.

Becoming Steve Jobs

Vom Abenteurer zum Visionär

Author: Brent Schlender,Rick Tetzeli

Publisher: Siedler Verlag

ISBN: 3641179483

Category: Biography & Autobiography

Page: 512

View: 7676

Vom angry young man zum Ausnahme-Unternehmer Halb Genie, halb Wahnsinniger, Guru, Choleriker und Kontrollfreak – das ist das vorherrschende Bild, das sich die Welt von Steve Jobs gemacht hat. Jobs selbst hat zu seinen Lebzeiten dieses Image gern gepflegt, und seine Biographen sind ihm bereitwillig gefolgt. Vier Jahre nach seinem Tod im Oktober 2011 ist es nun an der Zeit, ein klareres Bild des Apple-Gründers zu zeichnen, ein Bild, das frei ist von Klischees und Vorurteilen. Brent Schlender begleitete Steve Jobs über zwanzig Jahre lang, der engen Freundschaft der beiden verdanken wir tiefe Einblicke in das Leben des Unternehmers und in das Imperium von Apple. Auf Grundlage zahlreicher Gespräche mit Jobs selbst, mit engsten Vertrauten und Weggefährten wie Tim Cook oder auch Bill Gates ist ein ebenso differenziertes wie leidenschaftliches Porträt entstanden, das in seinem Kern der Frage nachgeht, wie aus einem ungestümen jungen Gründer die wichtigste Unternehmerpersönlichkeit unserer Zeit reifen konnte. Die Nähe Schlenders und das Knowhow Tetzelis – beide gehören zu den profiliertesten Technikjournalisten und zu den besten Kennern der Silicon-Valley-Szene – machen Becoming Steve Jobs zu einer mitreißenden Geschichte der Technologie-Ära und zu einer Biographie, die den Unternehmer nicht zur Ikone erhebt, sondern den Menschen hinter dem Mythos zum Vorschein bringt.