Getting Started with Processing

Author: Casey Reas,Ben Fry

Publisher: "O'Reilly Media, Inc."

ISBN: 1449394221

Category: Computers

Page: 210

View: 9456

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics

Processing

A Programming Handbook for Visual Designers and Artists

Author: Casey Reas,Ben Fry

Publisher: MIT Press

ISBN: 026202828X

Category: Art

Page: 672

View: 3487

The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

Author: Daniel Shiffman

Publisher: Newnes

ISBN: 0123947928

Category: Computers

Page: 564

View: 554

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Getting Started with P5.js

Making Interactive Graphics in JavaScript and Processing

Author: Lauren McCarthy,Casey Reas,Ben Fry

Publisher: Maker Media, Inc.

ISBN: 1457186756

Category: COMPUTERS

Page: 246

View: 1248

With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser

Visualizing Data

Exploring and Explaining Data with the Processing Environment

Author: Ben Fry

Publisher: "O'Reilly Media, Inc."

ISBN: 0596519303

Category: Computers

Page: 382

View: 3543

Provides information on the methods of visualizing data on the Web, along with example projects and code.

Processing

Creative Coding and Computational Art

Author: Ira Greenberg

Publisher: Apress

ISBN: 9781430203100

Category: Computers

Page: 810

View: 5552

First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book

Making Things See

3D Vision with Kinect, Processing, Arduino, and MakerBot

Author: Greg Borenstein

Publisher: "O'Reilly Media, Inc."

ISBN: 1449307078

Category: Computers

Page: 416

View: 875

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Programming Interactivity

A Designer's Guide to Processing, Arduino, and openFrameworks

Author: Joshua Noble

Publisher: "O'Reilly Media, Inc."

ISBN: 144932150X

Category: Computers

Page: 728

View: 7512

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV

Getting Started with Arduino

Author: Massimo Banzi

Publisher: "O'Reilly Media, Inc."

ISBN: 1449309879

Category: Computers

Page: 118

View: 3980

Presents an introduction to the open-source electronics prototyping platform.

The SparkFun Guide to Processing

Create Interactive Art with Code

Author: Derek Runberg

Publisher: No Starch Press

ISBN: 1593277210

Category: Computers

Page: 312

View: 8785

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

The Nature of Code

Author: Daniel Shiffman

Publisher: Nature of Code

ISBN: 9780985930806

Category: Computer programming

Page: 498

View: 919

How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.

Addendum to the MATHEMATICA Book

A Guide to the New Functions and Features Introduced in Mathematica Version 4

Author: Cliff Hastings,Kelvin Mischo,Michael Morrison

Publisher: Wolfram Media

ISBN: 9781579550127

Category: Computers

Page: 149

View: 6279

For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.

Processing 2

Creative Programming Cookbook

Author: Jan Vantomme

Publisher: Packt Publishing Ltd

ISBN: 9781849517959

Category: Computers

Page: 306

View: 5345

Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more

Mastering openFrameworks: Creative Coding Demystified

Author: Denis Perevalov

Publisher: Packt Publishing Ltd

ISBN: 184951805X

Category: Computers

Page: 364

View: 429

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Hands-On Machine Learning with Scikit-Learn and TensorFlow

Concepts, Tools, and Techniques to Build Intelligent Systems

Author: Aurélien Géron

Publisher: "O'Reilly Media, Inc."

ISBN: 1491962267

Category: Computers

Page: 574

View: 2681

Through a series of recent breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data. This practical book shows you how.

Generative Art

A Practical Guide Using Processing

Author: Matt Pearson

Publisher: Manning Publications

ISBN: 9781935182627

Category: Computers

Page: 197

View: 8379

Describes the principles of algorighmic art along with examples of generative art and tutorials using the processing programming language to create the images found in the book.

R Graphics, Second Edition

Author: Paul Murrell

Publisher: CRC Press

ISBN: 1439831777

Category: Computers

Page: 546

View: 7187

Extensively updated to reflect the evolution of statistics and computing, the second edition of the bestselling R Graphics comes complete with new packages and new examples. Paul Murrell, widely known as the leading expert on R graphics, has developed an in-depth resource that helps both neophyte and seasoned users master the intricacies of R graphics. New in the Second Edition Updated information on the core graphics engine, the traditional graphics system, the grid graphics system, and the lattice package A new chapter on the ggplot2 package New chapters on applications and extensions of R Graphics, including geographic maps, dynamic and interactive graphics, and node-and-edge graphs Organized into five parts, R Graphics covers both "traditional" and newer, R-specific graphics systems. The book reviews the graphics facilities of the R language and describes R’s powerful grid graphics system. It then covers the graphics engine, which represents a common set of fundamental graphics facilities, and provides a series of brief overviews of the major areas of application for R graphics and the major extensions of R graphics.

Interactive Data Visualization for the Web

An Introduction to Designing with

Author: Scott Murray

Publisher: "O'Reilly Media, Inc."

ISBN: 1491921323

Category: Computers

Page: 474

View: 6539

Create and publish your own interactive data visualization projects on the web—even if you have little or no experience with data visualization or web development. It’s inspiring and fun with this friendly, accessible, and practical hands-on introduction. This fully updated and expanded second edition takes you through the fundamental concepts and methods of D3, the most powerful JavaScript library for expressing data visually in a web browser. Ideal for designers with no coding experience, reporters exploring data journalism, and anyone who wants to visualize and share data, this step-by-step guide will also help you expand your web programming skills by teaching you the basics of HTML, CSS, JavaScript, and SVG. Learn D3 4.x—the latest D3 version—with downloadable code and over 140 examples Create bar charts, scatter plots, pie charts, stacked bar charts, and force-directed graphs Use smooth, animated transitions to show changes in your data Introduce interactivity to help users explore your data Create custom geographic maps with panning, zooming, labels, and tooltips Walk through the creation of a complete visualization project, from start to finish Explore inspiring case studies with nine accomplished designers talking about their D3-based projects

Processing

An Introduction to Programming

Author: Jeffrey L. Nyhoff,Larry R. Nyhoff

Publisher: CRC Press

ISBN: 1351645226

Category: Computers

Page: 576

View: 379

This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing’s capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. Additional exercises are available, as are other supplementary materials for instructors looking to introduce even more computer science concepts associated with the topics. Several online chapters are also provided that introduce slightly more advanced topics in Processing, such as two-dimensional arrays, manipulation of strings, and file input and output. The conversational style and pace of the book are based upon the authors’ extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.

Processing for Android

Create Mobile, Sensor-Aware, and VR Applications Using Processing

Author: Andrés Colubri

Publisher: Apress

ISBN: 1484227190

Category: Computers

Page: 381

View: 4862

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.