Mathematical Window Patterns

The Art of Creating Translucent Designs Using Geometric Principles

Author: William Gibbs

Publisher: Tarquin Publications

ISBN: 9781899618316

Category: Crafts & Hobbies

Page: 36

View: 1113

A collection of patterns using overlapping regular shapes, which when made using coloured paper and placed over a window, allow light to filter through the layers revealing an attractive and colourful pattern. Full descriptions and plans are included.

The Builder

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Architecture

Page: N.A

View: 7745

Intelligent Interactive Multimedia Systems and Services

Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS ́2011)

Author: George A. Tsihrintzis,Maria Virvou,Lakhmi C. Jain,Robert J. Howlett

Publisher: Springer Science & Business Media

ISBN: 9783642221583

Category: Computers

Page: 362

View: 2164

This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.

Elements of Architecture

From Form to Place

Author: Pierre von Meiss

Publisher: Routledge

ISBN: 1136737375

Category: Architecture

Page: 228

View: 6815

This internationally significant book analyzes architectural elements, drawing general principles from the prevailing pluralism of architectural approaches. Von Meiss expertly bridges the gap between history and contemporary work by pinpointing the constant factors that exist in all architecture. A comprehensive analysis of the whole architectural phenomenon, this valuable book will prove especially useful to modern practitioners who need to make constant reference to buildings of the past. Staying away from the ineffectual arguments on styles that dominate today's architectural literature, this is the first recent book to attempt such a synthesis of architectural history and contemporary work. As such, it is unique.

Best Jobs for the 21st Century

Author: J. Michael Farr

Publisher: Jist Works

ISBN: N.A

Category: Business & Economics

Page: 669

View: 8180

Covers pay, growth rate, demographic information, personality type, major tasks and responsibilities, and education and training required for more than five hundred jobs, and provides a list of the sixty-five best jobs.

Two hundred best jobs for college graduates

Author: J. Michael Farr,LaVerne Ludden

Publisher: Jist Works

ISBN: N.A

Category: Business & Economics

Page: 450

View: 894

Informative and wide-ranging, this title features more than 50 "best jobs" lists, including best pay, fastest growth, most openings, best part-time, best for self-employment, best by state and major cities, and more.

Arts Magazine

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Art

Page: N.A

View: 7473

300 Best Jobs Without a Four-Year Degree

Author: J. Michael Farr,LaVerne Ludden

Publisher: Jist Works

ISBN: 9781563708619

Category: Business & Economics

Page: 449

View: 7849

Targeting the large number of people who did not graduate from four-year colleges, this new title features more than 50 "best jobs" lists, including best pay, fastest growth, most openings, best part-time, best for self-employment, and more.

Encyclopaedia Britannica

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Encyclopedias and dictionaries

Page: N.A

View: 3537

History of Italian Renaissance Art

Painting, Sculpture, Architecture

Author: Frederick Hartt,David G. Wilkins

Publisher: Pearson College Division

ISBN: N.A

Category: Art

Page: 736

View: 5478

For survey courses in Italian Renaissance art. A broad survey of art and architecture in Italy between c. 1250 and 1600, this book approaches the works from the point of view of the artist as individual creator and as an expression of the city within which the artist was working. History of Italian Renaissance Art, Seventh Edition, brings you an updated understanding of this pivotal period as it incorporates new research and current art historical thinking, while also maintaining the integrity of the story that Frederick Hartt first told so enthusiastically many years ago. Choosing to retain Frederick Hartt's traditional framework, David Wilkins' incisive revisions keep the book fresh and up-to-date.

Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 4998

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

The Classicist

Author: N.A

Publisher: Transaction Pub

ISBN: 9781560009368

Category: Architecture

Page: 103

View: 7356

Geometry of Design

Author: Kimberly Elam

Publisher: Princeton Architectural Press

ISBN: 9781568985848

Category: Architecture

Page: 107

View: 789

Kimberly Elam fA1/4hrt den Leser auf eine geometrische Reise und gibt Einsicht in den Designprozess, indem sie visuelle Beziehungen untersucht, die sowohl auf mathematischen Prinzipien als auch auf grundlegenden Eigenschaften des Lebens basieren. Elams ErklArungen machen die mathematischen Beziehungen, die sich hinter diesen Designs verbergen, offensichtlich, und ihre EinfA1/4hrung in die Technik der visuellen Analyse macht dieses Buch zu einer unerlAsslichen Hilfe fA1/4r jeden, der grafisch arbeitet. Die Autorin behandelt dabei nicht nur die klassischen Proportionierungssysteme wie den Goldenen Schnitt und wurzelbasierte Rechtecke, sondern auch weniger bekannte Systeme wie z.B. die Fibonaccifolge.