Starting Out with Python

Author: Tony Gaddis

Publisher: Addison-Wesley

ISBN: 9780133582734

Category: Computers

Page: 614

View: 754

Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133862259/ISBN-13: 978013386225 . That package includes ISBN-10: 0133582736/ISBN-13: 9780133582734 and ISBN-10: 0133759113 /ISBN-13: 9780133759112. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. This text is intended for a one-semester introductory programming course for students with limited programming experience. It is also appropriate for readers interested in introductory programming. In Starting Out with Python®, Third Edition Tony Gaddis' evenly-paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, detail-oriented explanations, and an abundance of exercises appear in every chapter. MyProgrammingLab for Starting Out with Python is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Personalize Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text. Keep Your Course Current: This edition's programs have been tested with Python 3.3.2.

Starting Out with Games & Graphics in C++

Author: Tony Gaddis

Publisher: Addison-Wesley

ISBN: 9780133128079

Category: Computers

Page: 575

View: 2053

This book helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C programming language by presenting all the details needed to understand the how and the why -but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. This book covers the essentials of programming for a novice using the C language. This edition has been completely revised to provide students with more knowledge of standard C , while retaining the interesting examples and exercises that students latch on to.

Starting Out with Java

From Control Structures Through Data Structures

Author: Tony Gaddis,Godfrey Muganda

Publisher: N.A

ISBN: 9780134787961

Category: Data structures (Computer science)

Page: 1408

View: 448

For courses in computer programming in Java. Provide a step-by-step introduction to programming in Java Starting Out with Java: From Control Structures through Data Structures provides a step-by-step introduction to programming in Java. This text is designed to be used in a 2 or 3 semester sequence and covers everything from the fundamentals of Java programming to algorithms and data structures. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises. With the 4th Edition, JavaFX has replaced Swing as the standard GUI library for Java in chapters that focus on GUI development. The Swing and Applet material from the previous edition is available online. Note: This ISBN contains an Access Code on the inside front cover that provides access to the Companion Website at www.pearsonhighered.com/cs-resources.

Starting Out with Alice

Author: Tony Gaddis

Publisher: Addison-Wesley Longman

ISBN: 9780133129748

Category: Computers

Page: 384

View: 1077

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis' texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Starting Out with Programming Logic and Design

Author: Tony Gaddis

Publisher: Pearson

ISBN: 9780134801155

Category: Computer programming

Page: 832

View: 4794

Earlier editions published under title: Starting out with programming logic & design.

Starting Out with Visual C#

Author: Tony Gaddis

Publisher: Pearson

ISBN: 9780134382609

Category: C# (Computer program language)

Page: 792

View: 4565

Starting Out with C++ from Control Structures Through Objects, Brief Version Plus Myprogramminglab with Pearson Etext -- Access Card Package

Author: Tony Gaddis

Publisher: Addison-Wesley

ISBN: 9780134059853

Category: Computers

Page: 1020

View: 7526

For introductory courses in computer programming A Problem-Solving Approach to Programming In Starting Out With C++: From Control Structures through Objects, Brief Edition , Gaddis takes a problem-solving approach, inspiring students to understand the logic behind developing quality programs while introducing the C++ programming language. This style of teaching builds programming confidence and enhances each student's development of programming skills. This edition in the Starting Out With Series covers the core programming concepts that are introduced in the first semester introductory programming course. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. The Eighth Edition is updated and revised to reflect changes to the C++ programming language. MyProgrammingLab for Starting Out With C++ is a total learning package. MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. MyProgrammingLab consists of hundreds of practice exercises organized around the structure of this textbook. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong--and why. For instructors, a comprehensive gradebook tracks students submissions and provides educators a dynamic tool for monitoring individual and class performance. 0134059859 / 9780134059853 Starting Out With C++ from Control Structures through Objects, Brief Version plus MyProgrammingLab with Pearson eText -- Access Card Package Package consists of: 0134014863 / 9780134014869 MyProgrammingLab with Pearson eText -- Access Card -- for Starting Out with C++ CSO, Brief Version 0134037324 / 9780134037325 Starting Out with C++ from Control Structures through Objects, Brief Version

Think Python

How to Think Like a Computer Scientist

Author: Allen B. Downey

Publisher: "O'Reilly Media, Inc."

ISBN: 1491939419

Category: Computers

Page: 292

View: 1529

If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Beginners just getting their feet wet will learn how to start with Python in a browser. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand objects, methods, and object-oriented programming Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design, data structures, and GUI-based programs through case studies

Python Programming Fundamentals

Author: Kent D. Lee

Publisher: Springer

ISBN: 1447166426

Category: Computers

Page: 239

View: 9448

This easy-to-follow and classroom-tested textbook guides the reader through the fundamentals of programming with Python, an accessible language which can be learned incrementally. Features: incudes numerous examples and practice exercises throughout the text, with additional exercises, solutions and review questions at the end of each chapter; highlights the patterns which frequently appear when writing programs, reinforcing the application of these patterns for problem-solving through practice exercises; introduces the use of a debugger tool to inspect a program, enabling students to discover for themselves how programs work and enhance their understanding; presents the Tkinter framework for building graphical user interface applications and event-driven programs; provides instructional videos and additional information for students, as well as support materials for instructors, at an associated website.

Starting Out with App Inventor for Android, Global Edition

Author: Tony Gaddis,Rebecca Halsey

Publisher: N.A

ISBN: 9781292080321

Category: Android (Electronic resource)

Page: 696

View: 3876

In Starting Out with App Inventor for Android, Tony Gaddis and Rebecca Halsey teach the fundamentals of programming while simultaneously showing students how to create fun, useful, and imaginative apps. Because App Inventor allows students to create apps and see them running on a phone, programming becomes a personally meaningful skill. Gaddis's highly accessible, step-by-step presentation presents all the details needed to understand the "how" and the "why"-but never loses sight of the fact that most novice programmers struggle with this material. His gradual approach ensures that readers understand the logic behind developing high-quality programs. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: Engage Students with Dynamic Mobile Apps: Students not only learn how to create their own apps, they can actually see them run on their phone or the Android emulator. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Motivate Learning: When students learn they can easily create their own mobile apps, they become motivated to learn programming-whether that is in the CSO or CS1 course. Integrate App Inventor in the Classroom: App Inventor can be used in a variety of ways in the classroom, and this text is designed to accommodate all of them.

Starting Out with C++

From Control Structures Through Objects : Brief Version

Author: Tony Gaddis,Barret Krupnow

Publisher: Addison-Wesley Longman

ISBN: 9780321412911

Category: Computers

Page: 904

View: 8526

Principal author of the 'Starting Out' programming series, Tony Gaddis, has a distinguished writing style like no other that is overwhelmingly popular with beginning programmers. He motivates student learning with an accessible step-by-step way that is easy to follow and understand. In the brief version of Starting Out with C++, Gaddis takes a problem-solving approach, inspiring students to understand the logic behind developing quality programs while introducing the C++ programming language. This style of teaching builds programming confidence and enhances each student's development of programming skills. This edition in the 'Starting Out' Series covers the core programming concepts that are introduced in the first semester introductory programming course.

Eloquent JavaScript, 2nd Ed.

A Modern Introduction to Programming

Author: Marijn Haverbeke

Publisher: No Starch Press

ISBN: 1593276613

Category: Computers

Page: 472

View: 1081

JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn: –The essential elements of programming, including syntax, control, and data –How to organize and clarify your code with object-oriented and functional programming techniques –How to script the browser and make basic web applications –How to use the DOM effectively to interact with browsers –How to harness Node.js to build servers and utilities This edition is thoroughly revised and modernized to reflect the current state of Java­Script and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an inter­active sandbox, where you can edit the code, run it, and see its output instantly. Isn’t it time you became fluent in the language of the Web? Includes an exclusive chapter, only available in the No Starch Press edition!

Starting Out With Visual Basic

Author: Tony Gaddis,Kip R. Irvine

Publisher: Pearson

ISBN: 0134399463

Category: Computers

Page: 888

View: 5747

For courses in Visual Basic Programming In Starting Out with Visual Basic, Tony Gaddis and Kip Irvine take a step-by-step approach, helping students understand the logic behind developing quality programs while introducing the Visual Basic language. Revised and fully updated throughout for Visual Basic 2015, the Seventh Edition is written in clear, easy-to-understand language, covering all the necessary introductory programming topics. Concise, practical, and real-world example programs not only help students learn to use the various controls, constructs, and features of Visual Basic, but also why and when to use them. The text is designed for students who have no prior programming background, but experienced students will also benefit from its depth of detail and the chapters covering databases, Web applications, and other advanced topics. Each chapter covers a major set of programming topics, introduces controls and GUI elements, and builds knowledge as the student progresses through the book. Also Available with MyProgrammingLab. MyProgrammingLab is an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to the programming concepts in this book and improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review. Note: You are purchasing a standalone product; MyLab™ & Mastering™ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab & Mastering, search for: 0134522184 / 9780134522180 Starting Out with Visual Basic Plus MyProgrammingLab with Pearson eText -- Access Card Package, 7/e Package consists of: 0134379438 / 9780134379432 MyProgrammingLab with Pearson eText -- Instant Access -- for Starting Out with Visual Basic, 7/e 0134522184 / 9780134522180 Starting Out with Visual Basic

C++ GUI Programming with Qt4

Author: Jasmin Blanchette,Mark Summerfield

Publisher: Pearson Education

ISBN: 0132703009

Category: Computers

Page: 752

View: 5739

The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's OpenGL back-end Includes new chapters on look-and-feel customization and application scripting Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and much more Presents advanced techniques covered in no other book—from creating plugins to interfacing with native APIs Includes a new appendix on Qt Jambi, the new Java version of Qt

Starting Out with Visual C# 2010

Pearson New International Edition

Author: Tony Gaddis

Publisher: N.A

ISBN: 9781292025964

Category: C# (Computer program language)

Page: 747

View: 9771

Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the Visual C# programming language by presenting all the details needed to understand the how and the why-but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out With Visual C# 2010, Gaddis makes a very detailed and evenly-paced presentation of both programming and C# syntax concepts so all readers will be able to follow along. His GUI-based approach to teaching C# will resonate with students in CS, IT, and CIS courses.

Python Crash Course

A Hands-On, Project-Based Introduction to Programming

Author: Eric Matthes

Publisher: No Starch Press

ISBN: 1593277393

Category: Computers

Page: 560

View: 9304

Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3

Programming with Python

Author: T R Padmanabhan

Publisher: Springer

ISBN: 9811032777

Category: Computers

Page: 344

View: 8326

Based on the latest version of the language, this book offers a self-contained, concise and coherent introduction to programming with Python. The book’s primary focus is on realistic case study applications of Python. Each practical example is accompanied by a brief explanation of the problem-terminology and concepts, followed by necessary program development in Python using its constructs, and simulated testing. Given the open and participatory nature of development, Python has a variety of incorporated data structures, which has made it difficult to present it in a coherent manner. Further, some advanced concepts (super, yield, generator, decorator, etc.) are not easy to explain. The book specially addresses these challenges; starting with a minimal subset of the core, it offers users a step-by-step guide to achieving proficiency.

Introduction to Java Programming

Author: Y. Daniel Liang,Mark Allen Weiss,Robert Ayres

Publisher: Prentice Hall

ISBN: 9781405837071

Category:

Page: N.A

View: 9535

Deep Learning with TensorFlow

Explore neural networks and build intelligent systems with Python, 2nd Edition

Author: Giancarlo Zaccone,Md. Rezaul Karim

Publisher: Packt Publishing Ltd

ISBN: 1788831837

Category: Computers

Page: 484

View: 1914

Delve into neural networks, implement deep learning algorithms, and explore layers of data abstraction with the help of TensorFlow. Key Features Learn how to implement advanced techniques in deep learning with Google's brainchild, TensorFlow Explore deep neural networks and layers of data abstraction with the help of this comprehensive guide Gain real-world contextualization through some deep learning problems concerning research and application Book Description Deep learning is a branch of machine learning algorithms based on learning multiple levels of abstraction. Neural networks, which are at the core of deep learning, are being used in predictive analytics, computer vision, natural language processing, time series forecasting, and to perform a myriad of other complex tasks. This book is conceived for developers, data analysts, machine learning practitioners and deep learning enthusiasts who want to build powerful, robust, and accurate predictive models with the power of TensorFlow, combined with other open source Python libraries. Throughout the book, you’ll learn how to develop deep learning applications for machine learning systems using Feedforward Neural Networks, Convolutional Neural Networks, Recurrent Neural Networks, Autoencoders, and Factorization Machines. Discover how to attain deep learning programming on GPU in a distributed way. You'll come away with an in-depth knowledge of machine learning techniques and the skills to apply them to real-world projects. What you will learn Apply deep machine intelligence and GPU computing with TensorFlow Access public datasets and use TensorFlow to load, process, and transform the data Discover how to use the high-level TensorFlow API to build more powerful applications Use deep learning for scalable object detection and mobile computing Train machines quickly to learn from data by exploring reinforcement learning techniques Explore active areas of deep learning research and applications Who this book is for The book is for people interested in machine learning and machine intelligence. A rudimentary level of programming in one language is assumed, as is a basic familiarity with computer science techniques and technologies, including a basic awareness of computer hardware and algorithms. Some competence in mathematics is needed to the level of elementary linear algebra and calculus.

Cracking Codes with Python

An Introduction to Building and Breaking Ciphers

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593278691

Category: Computers

Page: 416

View: 9551

Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You’ll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today’s online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you’ll have learned how to code in Python and you’ll have the clever programs to prove it! You’ll also learn how to: - Combine loops, variables, and flow control statements into real working programs - Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish - Create test programs to make sure that your code encrypts and decrypts correctly - Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message - Break ciphers with techniques such as brute-force and frequency analysis There’s no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!