The Art of 3D

Computer Animation and Effects

Author: Isaac V. Kerlow

Publisher: John Wiley & Sons

ISBN: 9780471430360

Category: Architecture

Page: 451

View: 5711

An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

The art of Maya

an introduction to 3D computer graphics

Author: Alias (Firm)

Publisher: Sybex

ISBN: N.A

Category: Computers

Page: 236

View: 6506

Explores the features of the tool for creating 3D modeling, animation, and rendering.

Outlines and Highlights for Art of 3d Computer Animation and Effects by Isaac V Kerlow, Isbn

9780470084908

Author: Cram101 Textbook Reviews,Isaac Victor Kerlow

Publisher: Academic Internet Pub Incorporated

ISBN: 9781428884694

Category: Education

Page: 110

View: 4000

Never HIGHLIGHT a Book Again! Virtually all of the testable terms, concepts, persons, places, and events from the textbook are included. Cram101 Just the FACTS101 studyguides give all of the outlines, highlights, notes, and quizzes for your textbook with optional online comprehensive practice tests. Only Cram101 is Textbook Specific. Accompanys: 9780470084908 .

Art of 3D Computer Animation and Effects

Author: CTI Reviews

Publisher: Cram101 Textbook Reviews

ISBN: 1467285706

Category: Education

Page: 86

View: 5221

Facts101 is your complete guide to Art of 3D Computer Animation and Effects. In this book, you will learn topics such as as those in your book plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.

Index Basic-Design

Author: Jim Krause

Publisher: N.A

ISBN: 9783826616143

Category:

Page: 359

View: 2313

The art of 3-D

computer animation and imaging

Author: Isaac Victor Kerlow

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 434

View: 7268

The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.

Charakter-Animation in Film und Fernsehen

Analyse und Entwicklung von zwei- und dreidimensionalen Charakteren

Author: Sabine Heller

Publisher: GRIN Verlag

ISBN: 3640390822

Category:

Page: 156

View: 6141

Diplomarbeit aus dem Jahr 2004 im Fachbereich Medien / Kommunikation - Theorien, Modelle, Begriffe, Note: 1,0, Hochschule Darmstadt, Sprache: Deutsch, Abstract: Immer haufiger werden 2D und 3D Charaktere in Film und Fernsehen eingesetzt. In dieser Diplomarbeit wird untersucht, was einen guten Charakter ausmacht und die gewonnenen Erkenntnisse bei der Modellierung eines eigenen 3D Charakters angewendet. Die Diplomarbeit setzt sich daher aus einem theoretischen und einem praktischen Teil zusammen. Im theoretischen Teil wird Animation definiert und die Entwicklung der Animation in Amerika und Europa aufgezeigt sowie kurz die wichtigsten Animationsformen beschrieben. Anschliessend werden die Prinzipien und Grundlagen der Animation und deren Anwendung auf 3D dargelegt und erklart. Des Weiteren wird insbesondere auf die Charakterentwicklung eingegangen und exemplarisch ausgewahlte Charaktere des klassischen Zeichentrick und der 3D-Animation analysiert und verglichen. Zudem werden einige Techniken der Computeranimation in Bezug auf Modellierung, Material, Licht und Kamera sowie Animation und Rendering vorgestellt. Dadurch liegt eine Art Regelwerk fur die Erstellung von geeigneten Charakteren vor, das die Grundlage fur den praktischen Teil bildet. Im praktischen Teil der Diplomarbeit wird auf die Konzeption und Realisierung eines eigenen 3D Charakters eingegangen. Herangehensweise, Charaktereigenschaften, Entwurfe und das Storyboard sind Bestandteile der Konzeption, die Realisierung ist analog zu den Techniken der Computeranimation im theoretischen Teil aufgebaut und beschreibt die Modellierung, Animation, Beleuchtung, die verwendeten Materialien und Kameraeinstellungen. Hierbei wird auch der entwickelte Charakter vorgestellt

Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 5269

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Lighting for Animation

The Art of Visual Storytelling

Author: Jasmine Katatikarn,Michael Tanzillo

Publisher: CRC Press

ISBN: 1317699939

Category: Art

Page: 272

View: 4811

Lighting for Animation?is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: ? • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist ? This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.? That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.?

Elemental Magic

The Art of Special Effects Animation

Author: Joseph Gilland

Publisher: Taylor & Francis

ISBN: 1136137254

Category: Art

Page: 328

View: 7611

Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.

The Art of Maya

An Introduction to 3D Computer Graphics

Author: Alias Wavefront

Publisher: Sybex

ISBN: 9781894893138

Category: Computers

Page: 226

View: 1260

An Introduction to 3D Computer Graphics Maya is a 3D modeling, rendering, animation, and paint software package that delivers all the tools and features 3D artists need to produce animation and visual effects on the computer. From feature films to interactive video games, Maya lets you play the role of director, actor, set designer and cinematographer as you build, render and animate digital characters and scenes. In The Art of Maya, every page is full of diagrams and illustrations that show you how to build and manipulate geometry, skeleton joints, deformers, particles, shading groups, lights and cameras. The diagrams describe these computer graphic concepts in a way that will help you understand how you can use Maya in your own work. This book is an excellent resource for all Maya users and includes an introduction to computer graphics that will help people new to the world of 3D animation. The book finishes with articles that outline how Maya was used in actual productions for film, television, and interactive games.

The Art of Movies

Author: Nicolae Sfetcu

Publisher: Nicolae Sfetcu

ISBN: N.A

Category: Art

Page: 1406

View: 5818

Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

Demystifying Disney

A History of Disney Feature Animation

Author: Chris Pallant

Publisher: Bloomsbury Publishing USA

ISBN: 144110609X

Category: Performing Arts

Page: 184

View: 2767

Demystifying Disney: A History of Disney Feature Animation provides a comprehensive and thoroughly up-to-date examination of the Disney studio's evolution through its animated films. In addition to challenging certain misconceptions concerning the studio's development, the study also brings scholarly definition to hitherto neglected aspects of contemporary Disney. Through a combination of economic, cultural, historical, textual, and technological approaches, this book provides a discriminating analysis of Disney authorship, and the authorial claims of others working within the studio; conceptual and theoretical engagement with the constructions of 'Classic' Disney, the Disney Renaissance, and Neo-Disney; Disney's relationship with other studios; how certain Disney animations problematise a homogeneous reading of the studio's output; and how the studio's animation has changed as a consequence of new digital technologies. For all those interested in gaining a better understanding of one of cinema's most popular and innovative studios, this will be an invaluable addition to the existing literature.

3D Animation Essentials

Author: Andy Beane

Publisher: John Wiley & Sons

ISBN: 1118239059

Category: Computers

Page: 352

View: 8089

The essential fundamentals of 3D animation for aspiring 3Dartists 3D is everywhere--video games, movie and television specialeffects, mobile devices, etc. Many aspiring artists and animatorshave grown up with 3D and computers, and naturally gravitate tothis field as their area of interest. Bringing a blend of studioand classroom experience to offer you thorough coverage of the 3Danimation industry, this must-have book shows you what it takes tocreate compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3Dand computer graphics (CG) Covers 3D animation basics: pre-production, modeling,animation, rendering, and post-production Dissects core 3D concepts including design, film, video, andgames Examines what artistic and technical skills are needed tosucceed in the industry Offers helpful real-world scenarios and informative interviewswith key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simplywish to expand your understanding of general CG principles, thisbook will give you a great overview and knowledge of core 3DAnimation concepts and the industry.

In Silico

3D Animation and Simulation of Cell Biology with Maya and MEL

Author: Jason Sharpe,Charles John Lumsden,Nicholas Woolridge

Publisher: Morgan Kaufmann

ISBN: 9780080879253

Category: Computers

Page: 656

View: 1460

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. *Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya *This self-contained study guide includes background, foundations, and practice *Step-by-step example programs and end-result demonstrations help readers develop their own portfolios *Gorgeous four-color screen shots throughout

Re-Imagining Animation: The Changing Face of the Moving Image

Author: Paul Wells,Johnny Hardstaff

Publisher: AVA Publishing

ISBN: 2940373698

Category: Computers

Page: 191

View: 1839

What’s new in animation? Find out! * Works from artists, animators, film-makers, scholars, archivists * Ideal for serious students of film making and animation In this detailed look at animation today, a series of intriguing case studies are explored from production to final outcome. Each one is considered in terms of meaning, purpose, and effect, then put into context as part of today’s animation culture. Hundreds of illustrations make it easy to follow experimental work from script to screen, exploring the intersections between animation, film, graphic design, and art. With insights from leading U.K. authors on animation, as well as Oscar-winning animators, artists, film makers, scholars, and archivists, Re-Imagining Animation offers the definitive look at animation today.

An Introduction to Writing for Electronic Media

Scriptwriting Essentials Across the Genres

Author: Robert B. Musburger, PhD

Publisher: Taylor & Francis

ISBN: 1136033130

Category: Language Arts & Disciplines

Page: 360

View: 3128

"Wonderfully practical....just what every media writer needs." Christopher H. Sterling George Washington University * Learn what it takes to write for commercials, news, documentaries, corporate, educational, animation, games, the internet, and dramatic film & video productions * Outlines the key skills needed for a successful media writing career The demand for quality and knowledgeable multi-platform writing is always in high demand. An Introduction to Writing for Electronic Media presents a survey of the many types of electronic media you can write for, and explains how to do it. Musburger focuses on the skills you need to write for animation versus radio or television news versus corporate training. Sample scripts help you learn by example while modeling your own scripts. Production files illustrate the integral role writers' play in the production process, and individual movie frames allow you compare these to the real scripts. Armed with the skills developed in this book, a media writer can apply for a variety of positions in newsrooms, advertising firms, motion pictures or animation studios, as well as local and national cable operations. Robert B. Musburger, Ph.D., is Professor Emeritus and former Director of the School of Communication, University of Houston, USA. He has worked for 20 years in professional broadcasting, serving as camera operator, director, producer, and writer. Musburger has received numerous awards for his video work and teaching and he continues to work in electronic media with his Seattle, WA,. consulting firm, Musburger Media Services. "[An] authoritative and clearly written description of the processes involved in writing for film, radio and television production." Raymond Fielding, Dean Emeritus Florida State University