Computer Animation and Effects
Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)
Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
The guide to digital animation, updated and stunningly illustrated Here is the newest rendition of Isaac Kerlow′s popular guide to the process of creating and outputting three–dimensional computer animation. Written for both students and professional designers, this Fourth Edition addresses the newest technologies and techniques, including virtual reality and VR applications, visual effects for live action, post–production and digital output specifically for Web–based delivery, and storyboarding. Among the highlights are numerous illustrations representing the latest work of Pixar Animation Studios, DreamWorks SKG, Fox, Disney, and many independent artists and studios. Isaac Victor Kerlow (Los Angeles, CA and Singapore) is the former director of Digital Production and Talent at Disney. He is currently Dean of the School of Art, Design, and Media at Nanyang Technological University in Singapore.
Author: Cram101 Textbook Reviews,Isaac Victor Kerlow
Publisher: Academic Internet Pub Incorporated
Never HIGHLIGHT a Book Again! Virtually all of the testable terms, concepts, persons, places, and events from the textbook are included. Cram101 Just the FACTS101 studyguides give all of the outlines, highlights, notes, and quizzes for your textbook with optional online comprehensive practice tests. Only Cram101 is Textbook Specific. Accompanys: 9780470084908 .
Author: CTI Reviews
Publisher: Cram101 Textbook Reviews
Facts101 is your complete guide to Art of 3D Computer Animation and Effects. In this book, you will learn topics such as as those in your book plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.
an introduction to 3D computer graphics
Author: Alias (Firm)
Explores the features of the tool for creating 3D modeling, animation, and rendering.
computer animation and imaging
Author: Isaac Victor Kerlow
The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.
Analyse und Entwicklung von zwei- und dreidimensionalen Charakteren
Author: Sabine Heller
Publisher: GRIN Verlag
Diplomarbeit aus dem Jahr 2004 im Fachbereich Medien / Kommunikation - Theorien, Modelle, Begriffe, Note: 1,0, Hochschule Darmstadt, Sprache: Deutsch, Abstract: Immer haufiger werden 2D und 3D Charaktere in Film und Fernsehen eingesetzt. In dieser Diplomarbeit wird untersucht, was einen guten Charakter ausmacht und die gewonnenen Erkenntnisse bei der Modellierung eines eigenen 3D Charakters angewendet. Die Diplomarbeit setzt sich daher aus einem theoretischen und einem praktischen Teil zusammen. Im theoretischen Teil wird Animation definiert und die Entwicklung der Animation in Amerika und Europa aufgezeigt sowie kurz die wichtigsten Animationsformen beschrieben. Anschliessend werden die Prinzipien und Grundlagen der Animation und deren Anwendung auf 3D dargelegt und erklart. Des Weiteren wird insbesondere auf die Charakterentwicklung eingegangen und exemplarisch ausgewahlte Charaktere des klassischen Zeichentrick und der 3D-Animation analysiert und verglichen. Zudem werden einige Techniken der Computeranimation in Bezug auf Modellierung, Material, Licht und Kamera sowie Animation und Rendering vorgestellt. Dadurch liegt eine Art Regelwerk fur die Erstellung von geeigneten Charakteren vor, das die Grundlage fur den praktischen Teil bildet. Im praktischen Teil der Diplomarbeit wird auf die Konzeption und Realisierung eines eigenen 3D Charakters eingegangen. Herangehensweise, Charaktereigenschaften, Entwurfe und das Storyboard sind Bestandteile der Konzeption, die Realisierung ist analog zu den Techniken der Computeranimation im theoretischen Teil aufgebaut und beschreibt die Modellierung, Animation, Beleuchtung, die verwendeten Materialien und Kameraeinstellungen. Hierbei wird auch der entwickelte Charakter vorgestellt
The Art of Visual Storytelling
Author: Jasmine Katatikarn,Michael Tanzillo
Publisher: CRC Press
Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. Key Features Stunning examples from a variety of films serve to inspire and inform your creative choices. Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press. Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.
A History of Disney Feature Animation
Author: Chris Pallant
Publisher: Bloomsbury Publishing USA
Category: Performing Arts
Demystifying Disney: A History of Disney Feature Animation provides a comprehensive and thoroughly up-to-date examination of the Disney studio's evolution through its animated films. In addition to challenging certain misconceptions concerning the studio's development, the study also brings scholarly definition to hitherto neglected aspects of contemporary Disney. Through a combination of economic, cultural, historical, textual, and technological approaches, this book provides a discriminating analysis of Disney authorship, and the authorial claims of others working within the studio; conceptual and theoretical engagement with the constructions of 'Classic' Disney, the Disney Renaissance, and Neo-Disney; Disney's relationship with other studios; how certain Disney animations problematise a homogeneous reading of the studio's output; and how the studio's animation has changed as a consequence of new digital technologies. For all those interested in gaining a better understanding of one of cinema's most popular and innovative studios, this will be an invaluable addition to the existing literature.
A CG Animator's Guide to Applying the Classical Principles of Animation
Author: Lee Montgomery
Publisher: Taylor & Francis
Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.
Author: Paul Wells,Johnny Hardstaff
Publisher: AVA Publishing
What’s new in animation? Find out! * Works from artists, animators, film-makers, scholars, archivists * Ideal for serious students of film making and animation In this detailed look at animation today, a series of intriguing case studies are explored from production to final outcome. Each one is considered in terms of meaning, purpose, and effect, then put into context as part of today’s animation culture. Hundreds of illustrations make it easy to follow experimental work from script to screen, exploring the intersections between animation, film, graphic design, and art. With insights from leading U.K. authors on animation, as well as Oscar-winning animators, artists, film makers, scholars, and archivists, Re-Imagining Animation offers the definitive look at animation today.
Author: B. Mandelbrot
Scriptwriting Essentials Across the Genres
Author: Robert B. Musburger, PhD
Publisher: Taylor & Francis
Category: Language Arts & Disciplines
"Wonderfully practical....just what every media writer needs." Christopher H. Sterling George Washington University * Learn what it takes to write for commercials, news, documentaries, corporate, educational, animation, games, the internet, and dramatic film & video productions * Outlines the key skills needed for a successful media writing career The demand for quality and knowledgeable multi-platform writing is always in high demand. An Introduction to Writing for Electronic Media presents a survey of the many types of electronic media you can write for, and explains how to do it. Musburger focuses on the skills you need to write for animation versus radio or television news versus corporate training. Sample scripts help you learn by example while modeling your own scripts. Production files illustrate the integral role writers' play in the production process, and individual movie frames allow you compare these to the real scripts. Armed with the skills developed in this book, a media writer can apply for a variety of positions in newsrooms, advertising firms, motion pictures or animation studios, as well as local and national cable operations. Robert B. Musburger, Ph.D., is Professor Emeritus and former Director of the School of Communication, University of Houston, USA. He has worked for 20 years in professional broadcasting, serving as camera operator, director, producer, and writer. Musburger has received numerous awards for his video work and teaching and he continues to work in electronic media with his Seattle, WA,. consulting firm, Musburger Media Services. "[An] authoritative and clearly written description of the processes involved in writing for film, radio and television production." Raymond Fielding, Dean Emeritus Florida State University
Author: Sanford Kennedy
Publisher: Delmar Thomson Learning
Explains how to use the computer graphics program to create, animate, render, and finish an animation project, discussing topics including characters, environments, visual effects, and plug-ins.
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
Identity, Technology, and Bodies
Author: Tama Leaver
Category: Social Science
Artificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology at large. While the artificial is often imagined as outside of the natural order and thus also beyond the realm of humanity, paradoxically, artificial concepts are simultaneously produced and constructed by human ideas and labor. The artificial can thus act as a boundary point against which we as a culture can measure what it means to be human. Science fiction feature films and novels, and other related media, frequently and provocatively deploy ideas of the artificial in ways which the lines between people, our bodies, spaces and culture more broadly blur and, at times, dissolve. Building on the rich foundational work on the figures of the cyborg and posthuman, this book situates the artificial in similar terms, but from a nevertheless distinctly different viewpoint. After examining ideas of the artificial as deployed in film, novels and other digital contexts, this study concludes that we are now part of an artificial culture entailing a matrix which, rather than separating minds and bodies, or humanity and the digital, reinforces the symbiotic connection between identities, bodies, and technologies.
Author: Andy Beane
Publisher: John Wiley & Sons
The essential fundamentals of 3D animation for aspiring 3Dartists 3D is everywhere--video games, movie and television specialeffects, mobile devices, etc. Many aspiring artists and animatorshave grown up with 3D and computers, and naturally gravitate tothis field as their area of interest. Bringing a blend of studioand classroom experience to offer you thorough coverage of the 3Danimation industry, this must-have book shows you what it takes tocreate compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3Dand computer graphics (CG) Covers 3D animation basics: pre-production, modeling,animation, rendering, and post-production Dissects core 3D concepts including design, film, video, andgames Examines what artistic and technical skills are needed tosucceed in the industry Offers helpful real-world scenarios and informative interviewswith key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simplywish to expand your understanding of general CG principles, thisbook will give you a great overview and knowledge of core 3DAnimation concepts and the industry.
The Art of Special Effects Animation
Author: Joseph Gilland
Publisher: Taylor & Francis
Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.