The Art of Dead Space

Author: Martin Robinson

Publisher: Titan Books (UK)

ISBN: 9781781164266

Category: Art

Page: 190

View: 4780

Collects concept images and sketches of the video game's characters, settings, and weapons, and features commentary from the artists.

Dead Space

Liberation

Author: Ian Edginton,Christopher Shy

Publisher: Titan Books

ISBN: 9781781165539

Category: Comics & Graphic Novels

Page: 112

View: 9215

When religious fanatics attack an alien marker site, a desperate John Carver joins forces with Ellie Langford and Captain Robert Norton to learn more about the markers and save his wife, who is employed at the site.

The Art of The Evil Within

Author: Bethesda Games

Publisher: Dark Horse Comics

ISBN: 161655570X

Category: Art

Page: 223

View: 896

Presents concept art of the heroes, villains, and environments found in the video game "The Evil Within."

The Art of Battlefield 4

Author: Titan Books,Martin Robinson

Publisher: Titan Books

ISBN: 9781781169285

Category: Art

Page: 191

View: 8167

Provides an in-depth look at EA's highly anticipated new game, which is one of the most popular first-person shooter franchises of all time, through exclusive concept and development as well as creator insights and commentary.

The Art of Bioshock Infinite

Author: Julian Murdoch

Publisher: Dark Horse Comics

ISBN: 1621157334

Category: Art

Page: 184

View: 7447

In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

The Art of Alice: Madness Returns

Author: American McGee

Publisher: Dark Horse Comics

ISBN: 1621154335

Category: Art

Page: 184

View: 7584

Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece! * American McGee's Alice received a 94 percent rating from ign.com! * The original Alice game has sold 1.5 million copies!

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 8195

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Art of Alien: Isolation

Author: Andy McVittie

Publisher: Titan Books

ISBN: 9781781169315

Category: Art

Page: 169

View: 9149

This book features storyboards, concept art, and digital renderings from the video game, and includes creator and artist commentary on the characters, setting, and gameplay.

The Art of Evolve

Author: 2K Plus International Sports Media,Turtle Rock Studios

Publisher: Titan Books

ISBN: 9781783296965

Category: Video game characters in art

Page: 176

View: 1901

The Art of Castlevania

Lords of Shadow

Author: Martin Robinson

Publisher: Titan Books

ISBN: 9781781168950

Category: Art

Page: 192

View: 7790

Shares art for the multi-generational game that includes an exclusive look at Gabriel and the rest of the Belmont clan as well as key allies, antagonists, supernatural creatures, and otherworldly settings.

The Art of Borderlands 2

Author: BradyGames,Anthony Burch

Publisher: Brady

ISBN: 9780744014372

Category: Art

Page: 272

View: 4853

Celebrating the iconic art of Borderlands - explore the world in styleThe Art of Borderlands 2 offers fans of the games a stunningly visual and in-depth look at the mysterious world of Pandora. This unique and dangerous world has captured the imaginations of millions of gamers, and here you can see it come to life on the page. Filled with hundreds of images, including close-ups of Pandora's environments, vehicles and one-of-a-kind weapons; you can also follow the creation of your favourite characters and creatures, from the first sketches to the finished product. Every section boasts extensive commentary by the artists and developers who brought the game to life, making The Art of Borderlands 2 a real collector's item for any fan of the series.

The Art of Sanctions

A View from the Field

Author: Richard Nephew

Publisher: Columbia University Press

ISBN: 0231542550

Category: Political Science

Page: 233

View: 2969

Nations and international organizations are increasingly using sanctions as a means to achieve their foreign policy aims. However, sanctions are ineffective if they are executed without a clear strategy responsive to the nature and changing behavior of the target. In The Art of Sanctions, Richard Nephew offers a much-needed practical framework for planning and applying sanctions that focuses not just on the initial sanctions strategy but also, crucially, on how to calibrate along the way and how to decide when sanctions have achieved maximum effectiveness. Nephew—a leader in the design and implementation of sanctions on Iran—develops guidelines for interpreting targets’ responses to sanctions based on two critical factors: pain and resolve. The efficacy of sanctions lies in the application of pain against a target, but targets may have significant resolve to resist, tolerate, or overcome this pain. Understanding the interplay of pain and resolve is central to using sanctions both successfully and humanely. With attention to these two key variables, and to how they change over the course of a sanctions regime, policy makers can pinpoint when diplomatic intervention is likely to succeed or when escalation is necessary. Focusing on lessons learned from sanctions on both Iran and Iraq, Nephew provides policymakers with practical guidance on how to measure and respond to pain and resolve in the service of strong and successful sanctions regimes.

The Art of Dragon Age: Inquisition

Author: Bioware

Publisher: Dark Horse Comics

ISBN: 1621159299

Category: Games & Activities

Page: 184

View: 5470

The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Mistress of the Art of Death

Author: Ariana Franklin

Publisher: Penguin

ISBN: 9781101206751

Category: Fiction

Page: 432

View: 1206

The national bestselling hit hailed by the New York Times as a "vibrant medieval mystery...[it] outdoes the competition." In medieval Cambridge, England, Adelia, a female forensics expert, is summoned by King Henry II to investigate a series of gruesome murders that has wrongly implicated the Jewish population, yielding even more tragic results. As Adelia's investigation takes her behind the closed doors of the country's churches, the killer prepares to strike again.

Dead Space: Martyr

Author: Brian Evenson

Publisher: Macmillan

ISBN: 9781429943161

Category: Fiction

Page: 416

View: 6997

The first novel in the multi-million dollar video game franchise Dead Space When geophysicist Michael Altman hears of the mysterious signal emitted from deep within the Chicxulub crater, he can not resist the lure of an undiscovered artifact. With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream. The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth. This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Art of Mass Effect

Author: Dan Birlew,Fernando Bueno

Publisher: Prima Games

ISBN: 9780761558514

Category: Games

Page: 175

View: 9857

Mass Effect is set in a rich and diverse universe hundreds of years in our future. The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360. From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life. In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.

The Art of Urbanism

How Mesoamerican Kingdoms Represented Themselves in Architecture and Imagery

Author: William Leonard Fash,Leonardo López Luján

Publisher: Harvard University Press

ISBN: 9780884023449

Category: Social Science

Page: 480

View: 1842

The Art of Urbanism explores how the royal courts of powerful Mesoamerican centers represented their kingdoms in architectural, iconographic, and cosmological terms. Through an investigation of the ecological contexts and environmental opportunities of urban centers, the contributors consider how ancient Mesoamerican cities defined themselves and reflected upon their physicalâe"and metaphysicalâe"place via their built environment. Themes in the volume include the ways in which a kingdomâe(tm)s public monuments were fashioned to reflect geographic space, patron gods, and mythology, and how the Olmec, Maya, Mexica, Zapotecs, and others sought to center their world through architectural monuments and public art. This collection of papers addresses how communities leveraged their environment and built upon their cultural and historical roots as well as the ways that the performance of calendrical rituals and other public events tied individuals and communities to both urban centers and hinterlands. Twenty-three scholars from archaeology, anthropology, art history, and religious studies contribute new data and new perspectives to the understanding of ancient Mesoamericansâe(tm) own view of their spectacular urban and ritual centers.

Halo

The Art of Building Worlds

Author: Martin Robinson

Publisher: Titan Books

ISBN: 9780857685629

Category: Art

Page: 189

View: 7745

Presents conceptual artwork, sketches, and background notes for the characters, landscapes, structures, vehicles, tools, and weaponry found in the popular video game's universe.