Author: Terry Schott,Alan Seeger
What if life as we know it was just a game? What if, instead of traditional schools, children learned by participating in a virtual reality simulation, one that allowed them to experience "life" from birth to death -- multiple times? What if one player, on his final play, could change the world forever...?
The History of Board Games from Monopoly to Settlers of Catan
Author: Tristan Donovan
Category: Games & Activities
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history." —The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
Author: Monica Hughes
Publisher: Simon and Schuster
Category: Juvenile Fiction
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Author: A. S. Byatt
The Game is a lush and disturbing novel portraying a sibling rivalry which compels the reader to reconsider the uses and misuses of imagination. when they were little girls, Cassandra and Julia played a game in which they entered an alternate world modeled on the landscapes of Arthurian romance. Now the sisters are grown, and hostile strangers--until a figure from their past, a man they once both loved and suffered over, reenters their lives.
Author: Ken Dryden
Publisher: Triumph Books
Category: Sports & Recreation
Widely acknowledged as the best hockey book ever written and lauded by Sports Illustrated as one of the Top 10 Sports Books of All Time, The Game is a reflective and thought-provoking look at a life in hockey. Ken Dryden, the former Montreal Canadiens goalie and former president of the Toronto Maple Leafs, captures the essence of the sport and what it means to all hockey fans. He gives vivid and affectionate portraits of the characters—Guy Lafleur, Larry Robinson, Guy Lapointe, Serge Savard, and coach Scotty Bowman among them—who made the Canadiens of the 1970s one of the greatest hockey teams in history. But beyond that, Dryden reflects on life on the road, in the spotlight, and on the ice, offering a rare inside look at the game of hockey and an incredible personal memoir. This commemorative edition marks the 30th anniversary of the book’s original publication, and it includes a new foreword by Bill Simmons, new photography, and a new chapter, “The Game Goes On.” Take a journey to the heart and soul of the game with this timeless hockey classic.
Author: Shubha Vilas
Publisher: Jaico Publishing House
And How to Play It
Author: Florence Scovel Shinn
Publisher: Devorss Publications
Category: Body, Mind & Spirit
Now the world's most celebrated book and guide on how to "WIN" the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Author: Sidney Sheldon
Publisher: Harper Collins
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
Author: Emma Hart
Publisher: Amazon Digital Services
His challenge? Make her fall in love with him.Her challenge? Play the player.Until life changes the rules of the game.Maddie Stevens hated Braden Carter on sight. Arrogant, egotistical, and the playboy of the University of California, Berkeley, he's everything her brother Pearce has taught her to despise. So why, when the girls challenge her to play the player, doesn't she say no? She doesn't know either.Braden wanted fiery little Maddie the second he laid eyes on her - and he'd do anything to have her, hence why he's agreed to make her fall in love with him. After all, it's the only way he'll get what he wants. Sex.But, as Braden discovers, there's more to the girl from Brooklyn than he ever imagined - and he can't help but care about the broken girl behind those pretty green eyes.Maddie finds Braden isn't just a walking erection - he actually has feelings. He can be sweet, funny and his good looks don't exactly hurt. That means trouble - but when her brother Pearce turns up in Berkeley begging for her help, she realises Braden and Pearce aren't so alike anymore.And maybe, just maybe, they're exactly what each other needs.
Penetrating the Secret Society of Pickup Artists
Author: Neil Strauss
Publisher: Harper Collins
Category: Biography & Autobiography
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Author: Walter Jon Williams
IMAGINE A GAME WITH NO BOUNDARIES - WAITING IN A PARKING LOT, SITTING AT YOUR COMPUTER, WALKING DOWN THE STREET. YOU COULD BE CALLED AT ANY MOMENT - AND YOU'D BETTER BE READY. THIS IS NOT A GAME. THIS IS A NOVEL OF GREED, BETRAYAL, AND SOCIAL NETWORKING.
Author: Robert Nystrom
Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Ten Rules for Being Human as Introduced in Chicken Soup for the Soul
Author: Cherie Carter-Scott
The Ten Rules For Being Human: 1. You will receive a body. 2. You will be presented with lessons. 3. There are no mistakes, only lessons. 4. Lessons are repeated until learned. 5. Learning does not end. 6. "There" is no better than "here." 7. Others are only mirrors of you. 8. What you make of your life is up to you. 9. All the answers lie inside of you. 10. You will forget all of this at birth. If life is a game, what are the rules? We all know the feeling: In the game of life, why am I the only one who doesn't know how to play? But now, help is at hand, because this wonderful little book will teach you the rules so that you can conquer life's challenges and manage its unpredictable ups and downs. For one of her workshops several years ago, Chérie Carter-Scott, a corporate trainer and consultant, composed a list of basic truths about life, which she named "The Ten Rules for Being Human." Right away, the Rules resonated with her clients, who photocopied and passed the list to friends and relatives. Within months, Chérie's Rules were in thousands of homes all over the country, and eventually, they were published in Chicken Soup for the Soul and have also appeared in Ann Landers' column. Although there's no formula to help you win the game of life, Chérie's Rules convey a universal wisdom that, once understood and embraced, can contribute to meaningful relationships with ourselves and others, at work and in the home. In If Life Is a Game, These Are the Rules, Chérie shares that there are no mistakes in life, only lessons that are repeated. In thoughtful, inspirational essays illustrated with encouraging personal anecdotes, she includes the lessons that can be learned from each of the Rules and offers insights on self-esteem, respect, acceptance, forgiveness, ethics, compassion, humility, gratitude, and courage. Best of all, Chérie shows that wisdom lies inside each one of us and that by putting the Ten Rules for Being Human into action we can create a more fulfilling life. Chicken Soup for the Soul, they instantly became a favorite section of that wildly successful book. Now Carter-Scott, an internationally acclaimed motivational speaker, brings the rules to life by applying them to anecdotes drawn from her own encounters, as well as stories from her family, close friends, and workshop participants. Presented in a personal format, these steps to becoming a satisfied and well-adjusted person are sure to garner an even wider following. --> From the Hardcover edition.
Author: Anders de la Motte
Publisher: Harper Collins
Aimless young Henrik “HP” Petterson finds a cellphone on a Stockholm train that invites him to play a game: in no time, he’s embarking on daring, high-stakes missions that turn his ordinary life extraordinary. HP loves the thrill, and the rewards, but is there a sinister side to the seemingly innocent contest? Meanwhile, ambitious Detective Rebecca Normén is moving up the career ladder in the Swedish Secret Service but is troubled by the handwritten notes she keeps finding in her locker. Whoever writes them knows way too much about her past. HP’s and Rebecca’s worlds inevitably collide. But if reality is just a game, then what is real? Praise for The Game trilogy: “Exciting first in a thriller trilogy…. Relentless pacing leads to a stunning finale.” —Publishers Weekly “A taut thriller that will leave the reader excited for the next book in the series.” —Kirkus Reviews “Utterly brilliant.” —Dast Magazine (Sweden) “An insanely entertaining read…. A true thriller delight.” —Skånska Dagbladet (Sweden) “Entertaining and breathless…. Pure entertainment.” —Litteratursiden.dk (Denmark) “Brilliant and fast-paced…. Destined to be an international success.” —Chi (Italy) “Having read Game, you will put aside Mankell and Larsson.” —Polska Dziennik Lódzki (Poland) “Skillfully constructed, very suspenseful and incessantly astonishing.” —Sydsvenskan (Sweden) “A modern thriller that beats all the classic crime stories.” —Mladá fronta Dnes (Czech Republic) “A trilogy you shouldn’t miss…. Escalates to a breakneck level.” —Dagens Nyheter (Sweden) “Once you've picked up this breathtaking novel you won't be able to put it down…. Incredibly fascinating reading.” —AGM Magazin (Germany) “Delightful and thrilling.” —Ekstra Bladet (Denmark) “A perfect story and a completely new style of Scandinavian crime fiction.” —Deník (Czech Republic) “One of the best insights into the vernacular and thinking of the computer generation that we have seen in print… A fast-paced, suspenseful and fun story.” —Fréttabladid (Iceland) “Keeps you enthralled until the very last page.” —Politiken (Denmark)
Author: Martha Brockenbrough
Publisher: Scholastic Inc.
Category: Juvenile Fiction
Not since THE BOOK THIEF has the character of Death played such an original and affecting part in a book for young people. Flora and Henry were born a few blocks from each other, innocent of the forces that might keep a white boy and an African American girl apart; years later they meet again and their mutual love of music sparks an even more powerful connection. But what Flora and Henry don't know is that they are pawns in a game played by the eternal adversaries Love and Death, here brilliantly reimagined as two extremely sympathetic and fascinating characters. Can their hearts and their wills overcome not only their earthly circumstances, but forces that have battled throughout history? In the rainy Seattle of the 1920's, romance blooms among the jazz clubs, the mansions of the wealthy, and the shanty towns of the poor. But what is more powerful: love? Or death?
Author: Christopher Keene
Publisher: Future House Publishing
"Fans of LitRPG and video games need to be reading Christopher Keene." -Paul Mannering, President of SpecFicNZ, author of Engines of Empathy After a terrible car accident paralyzes seventeen-year-old Noah Newbolt, he is hooked up to the innovative Dream Engine-a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah's mind alive while doctors frantically work to heal his body, but dying in the game could send Noah back into a coma, forever. Meanwhile, Noah's girlfriend, Sue, is suffering injuries from the same car crash, and the doctors grow confused when she seemingly fails to connect to the game. Then Noah encounters a mysterious avatar who suggests the last remnants of Sue's consciousness are being held prisoner in the most dangerous part of the game. Noah takes it upon himself to rescue Sue, allying himself with a group of high-level players. But as he rises through the ranks, his high status earns him the ire of top players across the world. Can Noah stay alive-and awake-long enough to save Sue and escape the game? "Keene's Stuck in the Game is a fun romp through a great fantasy world. The premise is unique, the pacing superb, the action tight. The pages turn themselves " -Harmon Cooper, author of The Feedback Loop series, Fantasy Online series and The Last Warrior of Unigaea trilogy "An interesting new take on a classic concept and one of the few young adult-friendly LitRPGs out there. In Stuck in the Game, things are not what they seem " -Apollos Thorne, author of Codename: Freedom and Underworld: Level Up or Die
To Die, To Leave, To Return
Author: Zeina Abirached
Publisher: Graphic Universe ™
Category: Juvenile Nonfiction
When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.
Hidden Asymmetries in Daily Life
Author: Nassim Nicholas Taleb
Category: BUSINESS & ECONOMICS
The phrase "skin in the game" means that you do not pay attention to what people say, only to what they do, and to how much of their necks they are putting on the line. This willingness to accept one's own risks is an essential attribute of people in all walks of life. Taleb challenges long-held beliefs about those who control our military, finances, religions, and so much more-- and shows how "skin in the game" applies to all aspects of our lives.
Author: Orson Scott Card
Publisher: Tor Books
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. “Ender's Game is an affecting novel."—New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it?