The Penguin Book of Puzzles

Author: Gareth Moore

Publisher: Penguin UK

ISBN: 0718188616

Category: Games & Activities

Page: 288

View: 5151

A collection of challenges from throughout history, featuring some of the greatest ever puzzle masters. A Sumerian Riddle (circa 18th Century) There is a house. The blind enter it and then come out seeing. What is that house? A Charade I have wings, yet never fly - I have sails, yet never go - I cant keep still, if I try, Yet forever stand just so. From the riddles of the ancients to puzzles that perplex the greatest minds of today, The Penguin Book of Puzzles is a glorious compendium of conundrums from throughout history. These challenges will require all the reader's wits to solve, but range from the easy to the brain-bending and are suitable for novice and veteran puzzlers alike. There is something here to suit every taste, including crosswords, mathematical challenges, word games and logic conundrums, but also some intriguing types of puzzles that have been unearthed from centuries gone by. Timeless and entertaining, there are hours of fun waiting in this miscellany of puzzlement.

The GCHQ Puzzle Book

Author: GCHQ

Publisher: Penguin UK

ISBN: 0718185552

Category: Games & Activities

Page: 368

View: 1556

GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try.

The Penguin Classics Crossword Puzzles

Author: Ben Tausig

Publisher: Penguin (Non-Classics)

ISBN: 9780143119807

Category: Games

Page: 167

View: 443

A unique treat for fans of wordplay and lovers of literature. In celebration of the sixty-fifth anniversary of Penguin Classics, Ben Tausig brings together sixty-five puzzles (and ten bonus ones!) about the series' beloved books, authors, and characters. Constructed by the top crossword creators in the business- including many New York Times regulars-these original puzzles feature themes spanning everything from Greek mythology to F. Scott Fitzgerald to movie adaptations of Jane Austen. A mix of straightforward clues, amusing puns, and surprising twists will entertain and challenge casual puzzle solvers of all ages. Includes crosswords at difficulty levels easy through medium.

The Penguin Book of Curious and Interesting Mathematics

Author: David G. Wells

Publisher: Penguin Group USA


Category: Mathematics

Page: 319

View: 4912

David Wells's intriguing anthology spans the centuries as he introduces a collection of choice eccentrics: people who looked for logical loopholes in the American Constitution, calmed their nerves with algebra or used sextants to measure the buttocks of Hottentot women. Along with Newton's views on chance and chaos, scenes from the life of Pythagoras and legal attempts to lay down the value of (pi), he presents maths in the Bible as well as maths and misogyny, madness and the military.

The Canterbury Puzzles

And Other Curious Problems

Author: Henry Ernest Dudeney

Publisher: N.A


Category: Mathematical recreations

Page: 194

View: 5142


144 Crossword Puzzles That Prove It's Hip to Be Square

Author: Natan Last

Publisher: Workman Publishing

ISBN: 0761167552

Category: Games

Page: 328

View: 914

Created by Natan Last, a senior at Brown University, three-time intern with Will Shortz, and in 2008 the youngest person to have a puzzle published in the Sunday New York Times, Word kicks the crossword puzzle squarely into the 21st century for a new generation of puzzle-lovers, replacing fusty crossword-ese with hip cultural references, modern wordplay, and a lively mix of high-and low-brow pop trivia. A Word puzzle begins with the shared knowledge of a literate but not-so-reverent generation, and celebrates the knowingness with a deft touch. Your parents’ crosswords make solvers feel smart. Word puzzles make solvers feel smart and cool, getting the references to The Daily Show, Mario Brothers, the Goo Goo Dolls, and a hefty dose of nostalgia (the name of the motel in Psycho). But they also know the core curriculum: Charlotte Bronte’s Jane, Roman generals, Berlioz and von Bismarck, Homer—and not just Homer Simpson. The puzzles are constructed with all the smarts of a daily Times crossword: themes, interconnected clues, titles that unlock the overall puzzle (solve all the clues and the circle letters will spell out a famous name at Hogwarts). Assisting Mr. Last is a group of five more top “under 25” constructors, all of whom have published puzzles in The New York Times.

The Master Book of Mathematical Recreations

Author: Fred Schuh

Publisher: Courier Dover Publications

ISBN: 0486808955

Category: Games & Activities

Page: 448

View: 4178

Praised for its "exceptionally good value" by the Journal of Recreational Mathematics, this book offers fun-filled insights into many fields of mathematics. The brainteasers include original puzzles as well as new approaches to classic conundrums. A vast assortment of challenges features domino puzzles, the game of noughts and crosses, games of encirclement, sliding movement puzzles, subtraction games, puzzles in mechanics, games with piles of matches, a road puzzle with concentric circles, "Catch the Giant," and much more. Detailed solutions show several methods by which a particular problem may be answered, why one method is preferable, and where the others fail. With numerous worked examples, the clear, step-by-step analyses cover how the problem should be approached, including hints and enumeration of possibilities and determination of probabilities, application of the theory of probability, and evaluation of contingencies and mean values. Readers are certain to improve their puzzle-solving strategies as well as their mathematical skills.

The Curious History of the Crossword

100 Puzzles from Then and Now

Author: Ben Tausig

Publisher: Race Point Publishing

ISBN: 1627881255

Category: Games

Page: 192

View: 5381

DIV2013 marks the 100th anniversary of the crossword puzzle. Journalist Arthur Wynne had wanted to devise a new game for the back of the newspaper back in 1913, so he created a diamond grid and called it a “Word-Cross,” and thus the first crossword puzzle was born./divDIV Editor and crossword constructor Ben Tausig examines the curious history of the world’s most addictive game and its unusual upbringing. Accompanied by 100 unique and challenging puzzles from the past 100 years, he examines the evolution of grid shape, how basic expected knowledge of the reader has changed, the puzzles that break the “breakfast table rule” and more. Featuring puzzles from top constructors like Will Shortz, Brendan Emmett Quigley, Matt Jones, Cathy Millhauser, Maura Jacobson, and more. Try your pen or pencil on the crosswords your parents, grandparents, or great grandparents did decades ago!/div

Penguin Puzzle

Author: Judith Bauer Stamper,Joanna Cole,Ted Enik

Publisher: Scholastic Inc.

ISBN: 9780439204224

Category: Juvenile Fiction

Page: 87

View: 5124

While studying birds in Ms. Frizzle's class, Phoebe and her classmates accidentally end up in Antarctica where they learn about different types of penguins including gentoo penguins, African penguins, and macaroni penguins.

Can You Solve My Problems?

Ingenious, Perplexing, and Totally Satisfying Math and Logic Puzzles

Author: Alex Bellos

Publisher: The Experiment

ISBN: 161519388X

Category: Games & Activities

Page: 352

View: 507

Puzzle lovers, rejoice! Bestselling math writer Alex Bellos has a challenge for you: 125 of the world’s best brainteasers from the last two millennia. Armed with logic alone, you’ll detect counterfeit coins, navigate river crossings, and untangle family trees. Then—with just a dash of high school math—you’ll tie a rope around the Earth, match wits with a cryptic wizard, and use four 4s to create every number from 1 to 50. (It can be done!) The ultimate casebook for daring puzzlers, Can You Solve My Problems? also tells the story of the puzzle—from ancient China to Victorian England to modern-day Japan. Grab your pencil and get puzzling!

The Penguin Sudoku Challenge

Author: David J. Bodycombe

Publisher: Penguin Global

ISBN: 9780241959404

Category: Games

Page: 442

View: 9290

SUDOKU (SOO-DOH-KOO): a 9x9 logic puzzle to superheat the very core of your brain and to challenge your numeracy, spacial awareness and problem-solving abilities. WARNING: the five levels of The Penguin Sudoku Challenge: Volume 2 may leave you smugly grinning, scratching your head, sighing deeply, snapping your pencil - and maybe even throwing your book at the wall. But you also have permission to frame your most difficult completed 9x9s. GOOD LUCK!

Sherlock: The Puzzle Book

Author: Christopher Maslanka,Steve Tribe

Publisher: Random House

ISBN: 1473531071

Category: Games & Activities

Page: 272

View: 3501

‘Dear God, what is it like in your funny little brains? It must be so boring.’ Can you pit your wits against the best and the wisest? Through these 200 puzzles and challenges, you’ll be able to elevate your powers of deduction, detection and general brilliance. From codes and sequences to perceptual and logic problems, there are puzzles for all levels, from beginner to expert. With explanations of how Sherlock (and hopefully you) arrived at the solutions, this official puzzle book is your chance to learn how to think like Sherlock. Step inside his mind palace, decipher Moriarty's taunting clues and find out if you're a match for the brains of 221b Baker Street.

The Penguin Book of Sudoku 3

Author: Michael Mepham

Publisher: N.A

ISBN: 9780143055426

Category: Sudoku

Page: 132

View: 9097

Sudoku is a phenomenon all over the world. The addictive logic game, originated in the U.K. and popularized in Japan, has spread across the globe. The puzzles are now syndicated daily in newspapers in Australia, Germany, Scandinavia, Italy and Spain, and the mania for Sudoku has just reached us. Sudoku may, like the crossword puzzle, stay a lifetime or it may just be the meteor-like craze of 2005, but one thing is clear: The Penguin Books of Sudoku are the most accessible introduction to the puzzle. The rules to the puzzle, as with all great puzzles, are deceptively simple and easy to understand. It's a puzzle of reasoning and logic--no math is involved--but that's not to say that Sudoku won't stretch your brain a bit. Depending on one's skill and experience, a Sudoku puzzle can be solved in anywhere from ten minutes to a half-hour. Compiler Michael Mepham provides not only the game's background, but also an easy tutorial that will turn the novice into a Sudoku expert within minutes. Sudoku is the one puzzle you won't be able to put down--it's fun, challenging, and absolutely addictive

The Book of Sudoku

Author: Michael Mepham

Publisher: N.A

ISBN: 9781585677832

Category: Games

Page: 192

View: 308

The Penguin Book of Haiku

Author: N.A

Publisher: Penguin UK

ISBN: 0141395257

Category: Poetry

Page: 544

View: 8926

The first Penguin anthology of Japanese haiku, in vivid new translations by Adam L. Kern. Now a global poetry, the haiku was originally a Japanese verse form that flourished from the sixteenth to nineteenth centuries. Although renowned for its brevity, usually running three lines long in seventeen syllables, and by its use of natural imagery to make Zen-like observations about reality, in fact the haiku is much more: it can be erotic, funny, crude and mischievous. Presenting over a thousand exemplars in vivid and engaging translations, this anthology offers an illuminating introduction to this widely celebrated, if misunderstood, art form. Adam L. Kern's new translations are accompanied here by the original Japanese and short commentaries on the poems, as well as an introduction and illustrations from the period.

Bletchley Park Brainteasers

The World War II Codebreakers Who Beat the Enigma Machine--And More Than 100 Puzzles and Riddles That Inspired Them

Author: Sinclair McKay

Publisher: Quercus

ISBN: 1635061199

Category: Games & Activities

Page: 280

View: 8771

WOULD BLETCHLEY PARK--THE TOP-SECRET HOME OF BRITISH WORLD WAR II CODEBREAKERS--HAVE RECRUITED YOU? PUT YOUR MENTAL AGILITY TO THE TEST WITH THESE FIENDISHLY CHALLENGING PUZZLES AND FIND OUT. Have a knack for mastering Morse code? Want to discover whether your crossword hobby might have seen you recruited into the history books? Think you could have contributed to the effort to crack the Nazis' infamous Enigma code? Then this book about Bletchley Park was custom-made for you. When scouring the population for codebreakers, Bletchley Park recruiters left no stone unturned. They devised various ingenious mind-twisters to assess the puzzle-solving capacity of these individuals--hidden codes, cryptic crosswords, secret languages, and complex riddles. These puzzles, together with the fascinating recruitment stories that surround them, are contained in this book, endorsed by Bletchley Park itself. Though they had diverse backgrounds, the codebreakers of Bletchley Park were united in their love of a good puzzle. If you are of the same persuasion, put your intelligence to the test with the mind-boggling puzzles on these pages and ask yourself: Would Bletchley Park have recruited YOU?

Lateral Thinking Puzzlers

Author: Paul Sloane

Publisher: Sterling Publishing Company, Inc.

ISBN: 9780806982274

Category: Juvenile Nonfiction

Page: 96

View: 8324

Gathers word problems that involve using the imagination to explain a seemingly inexplicable situation

Logical Brain Games

Author: Gareth Moore

Publisher: Orbit Books

ISBN: 9781472120311

Category: Games & Activities

Page: 528

View: 7001

From Dr Gareth Moore, the bestselling author of over 35 puzzle books, comes the world's most comprehensive collection of logical puzzles, covering all major types. It has everything from Sudoku and Kakuro through to Hanjie and Slitherlink, plus a whole lot more besides such as Tapa, Fences, Yajilin, Nurikabe, Fillomino and many, many others. All of the puzzles use pure logic, requiring no language or cultural knowledge to solve, so the book is suitable for everyone. Fun and addictive, these puzzles offer a fantastic mental workout. Each of the more than 60 types of puzzle is presented with full instructions in seven carefully graded difficulty levels, from Beginner right through to Master, so whatever your experience you'll find the perfect challenge.