The Penguin Book of Puzzles

Author: Gareth Moore

Publisher: Penguin UK

ISBN: 0718188616

Category: Games & Activities

Page: 288

View: 1851

For the puzzle fanatic. A collection of challenges from throughout history, featuring some of the greatest ever puzzle masters . . . -------------------------- A Sumerian Riddle (circa 18th Century) There is a house. The blind enter it and then come out seeing. What is that house? -------------------------- A Charade I have wings, yet never fly - I have sails, yet never go - I cant keep still, if I try, Yet forever stand just so. -------------------------- From the riddles of the ancients to puzzles that perplex the greatest minds of today, The Penguin Book of Puzzles is a glorious compendium of conundrums from throughout history. These challenges will require all the reader's wits to solve, but range from the easy to the brain-bending and are suitable for novice and veteran puzzlers alike. There is something here to suit every taste, including crosswords, mathematical challenges, word games and logic conundrums, but also some intriguing types of puzzles that have been unearthed from centuries gone by. Timeless and entertaining, there are hours of fun waiting in this miscellany of puzzlement.

The Penguin Book of Sudoku 3

Author: Michael Mepham

Publisher: N.A

ISBN: 9780143055426

Category: Sudoku

Page: 132

View: 1225

Sudoku is a phenomenon all over the world. The addictive logic game, originated in the U.K. and popularized in Japan, has spread across the globe. The puzzles are now syndicated daily in newspapers in Australia, Germany, Scandinavia, Italy and Spain, and the mania for Sudoku has just reached us. Sudoku may, like the crossword puzzle, stay a lifetime or it may just be the meteor-like craze of 2005, but one thing is clear: The Penguin Books of Sudoku are the most accessible introduction to the puzzle. The rules to the puzzle, as with all great puzzles, are deceptively simple and easy to understand. It's a puzzle of reasoning and logic--no math is involved--but that's not to say that Sudoku won't stretch your brain a bit. Depending on one's skill and experience, a Sudoku puzzle can be solved in anywhere from ten minutes to a half-hour. Compiler Michael Mepham provides not only the game's background, but also an easy tutorial that will turn the novice into a Sudoku expert within minutes. Sudoku is the one puzzle you won't be able to put down--it's fun, challenging, and absolutely addictive

The Penguin Dictionary of Curious and Interesting Numbers

Author: David Wells

Publisher: Penguin UK

ISBN: 0141929405

Category: Mathematics

Page: 256

View: 3975

Why was the number of Hardy's taxi significant? Why does Graham's number need its own notation? How many grains of sand would fill the universe? What is the connection between the Golden Ratio and sunflowers? Why is 999 more than a distress call? All these questions and a host more are answered in this fascinating book, which has now been newly revised, with nearly 200 extra entries and some 250 additions to the original entries. From minus one and its square root, via cyclic, weird, amicable, perfect, untouchable and lucky numbers, aliquot sequences, the Cattle problem, Pascal's triangle and the Syracuse algorithm, music, magic and maps, pancakes, polyhedra and palindromes, to numbers so large that they boggle the imagination, all you ever wanted to know about numbers is here. There is even a comprehensive index for those annoying occasions when you remember the name but can't recall the number.

Besser als die Wirklichkeit!

Warum wir von Computerspielen profitieren und wie sie die Welt verändern

Author: Jane McGonigal

Publisher: Heyne Verlag

ISBN: 364109741X

Category: Social Science

Page: 496

View: 9799

Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!

More Games of No Chance

Author: Richard Nowakowski,Silvio Levy

Publisher: Cambridge University Press

ISBN: 9780521808323

Category: Mathematics

Page: 535

View: 8968

This 2003 book documents mathematical and computational advances in Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex, and more.

Tribute to a Mathemagician

Author: Barry Cipra,Erik D. Demaine,Martin L. Demaine,Tom Rodgers

Publisher: CRC Press

ISBN: 1439864799

Category: Mathematics

Page: 308

View: 4420

The tradition of a publication based on the Gathering for Gardner continues with this new carefully selected and edited collection in which Martin Gardner and friends inspire and entertain. The contributors to this volume---virtually a list of Who's Who in the World of Puzzles---trace their inspiration to Martin Gardner's puzzle column in Scientific American and to his contributions to the world of recreational mathematics. Tribute to a Mathemagician contains an author index for the two previous books in the collection of books based on the Gatherings for Gardner. Sample puzzles and games include: - Tripos - Black Jack - Chinese ceramic puzzle vessels - Paper folding - Mongolian interlocking puzzles - Rolling block puzzles - Sliding puzzles - Cryptic crosswords - The Panex puzzle - Polyonimo puzzles - and more

The GCHQ Puzzle Book

Author: GCHQ

Publisher: Penguin UK

ISBN: 0718185552

Category: Games & Activities

Page: 368

View: 1711

GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try.

Chiryoku

Keep your brain young the Japanese way – over 200 brain-training puzzles (& why they work)

Author: Dr Gareth Moore

Publisher: Random House

ISBN: 147356736X

Category: Games & Activities

Page: 192

View: 5261

Chiryoku = Intellectual Power. Compared to the West, people in Japan live longer, healthier lives and at the heart of their culture – and part of their daily routine – are brain-training puzzles. The square-box puzzles here, familiar to millions in Japan, are a workout for your mind. Test and strengthen your mental agility, concentration, numerical skills, powers of reasoning, observation and creative thinking. Enjoy working through puzzles that will take you from total beginner to master mind and help keep your brain healthy for years to come.

The Penguin Book of Curious and Interesting Mathematics

Author: David G. Wells

Publisher: Penguin Group USA

ISBN: N.A

Category: Mathematics

Page: 319

View: 4142

David Wells's intriguing anthology spans the centuries as he introduces a collection of choice eccentrics: people who looked for logical loopholes in the American Constitution, calmed their nerves with algebra or used sextants to measure the buttocks of Hottentot women. Along with Newton's views on chance and chaos, scenes from the life of Pythagoras and legal attempts to lay down the value of (pi), he presents maths in the Bible as well as maths and misogyny, madness and the military.

Penguin Puzzle

Author: Judith Bauer Stamper

Publisher: Scholastic Inc.

ISBN: 9780439204224

Category: Juvenile Fiction

Page: 87

View: 5750

While studying birds in Ms. Frizzle's class, Phoebe and her classmates accidentally end up in Antarctica where they learn about different types of penguins including gentoo penguins, African penguins, and macaroni penguins.

Teufels Tag

Roman

Author: Andrew Michael Hurley

Publisher: Ullstein Buchverlage

ISBN: 3843718636

Category: Fiction

Page: 384

View: 9305

"Eine beeindruckend ungemütliche Lektüre." Times Literary Supplement Viel hat sich nicht verändert, seit John das kleine Tal in den englischen Endlands verlassen hat, um als Lehrer in der Stadt zu leben. Noch immer werden jeden Herbst die Schafe aus dem Moorland zusammengetrieben und noch immer begeht man den Devil's Day. Für die Kinder sind die Rituale und Feierlichkeiten ein großer Spaß, die Älteren wissen noch, was im Jahre 1913 passiert ist, als man den Teufel einmal nicht davongejagt hat. Erst kam ein Blizzard, dann fuhr der Teufel in Mensch und Tier, ließ die Alten an blutigem Husten ersticken und Jüngere erfrieren. Zuletzt war Johns Großvater für die Einhaltung der Bräuche zuständig, doch jetzt ist er tot. Als John mit seiner schwangeren Ehefrau zur Beerdigung anreist, steht der Devil’s Day kurz bevor und merkwürdige Vorfälle häufen sich. "Der neue Meister des Bedrohlichen. Dieser gruselige Nachfolger von Loney unterstreicht, dass sein Autor jemand ist, den man auf dem Schirm haben sollte." Sunday Times "Ein großartig geschriebener Roman, der den Leser rätselnd und verstört zurücklässt. Spannend!" Metro "Hurleys meisterlicher zweiter Roman bestätigt nachdrücklich die Verheißung seines preisgekrönten Debüts." Mail on Sunday "Hurley ist ein hervorragender Erzähler. Er führt dich ins Moor, ins Auge eines Schneesturms, dabei kleine Andeutungen hinterlassend, unheimliche Hinweise auf Teufeleien und dämonische Besessenheit. Dann wechselt er die Richtung, wühlt in den Spuren im Schnee, schnellt dir neue Schurkereien entgegen und lässt dich nachts in den Hügeln zurück." The Times "Die nebulöse Präsenz des Teufels ist so greifbar heraufbeschworen in diesem Roman, dass ich mich manchmal kaum getraut habe aufzusehen, aus Angst er könnte mich vom Stuhl neben mir aus angrinsen." Literary Review "Beunruhigend und atmosphärisch, die Schönheit dieses Romans liegt in seiner Trostlosigkeit." The Lady "Dieser makellos geschriebene Roman schließt sich wie eine feuchte Hand um Ihre Kehle." Daily Mail "Das ist eine Geschichte mit Sog. Das lebendige, sich steigernde Gefühl des Bösen ist eng verwoben mit den Annahmen darüber, wie die dargestellte Art zu leben ist, diese offenbar zeitlose Beziehung zwischen Landbewohnern und Moor." Guardian "Er beschreibt auf wunderschöne Weise eine trostlose Landschaft und das Gefühl, dass etwas Teuflisches und Unerkennbares in den Mooren ist, zwischen den Hügeln und auf den Pfaden." Sunday Express "Der Nachfolger von Loney verbindet Mythen, Landschaft und Horrorelemente mit unheimlicher Wirkung." Financial Times "Hurley ist ein sehr guter Autor, mit Interessen, die ihn leicht abseits des Mainstreams positionieren, ein Abstand, der ihn extrem interessant macht." John Boyne, Irish Times

Ilias0

für den Schulgebrauch erklärt. Gesang I - III

Author: Homerus

Publisher: N.A

ISBN: N.A

Category:

Page: 124

View: 6562

Data, Numeracy and ICT

Author: Colin Foster

Publisher: Nelson Thornes

ISBN: 9780748786701

Category: Computers

Page: 85

View: 3296

"Instant Maths Ideas: Data, Numeracy and ICT" contains a broad range of flexible teaching ideas for Key Stage 3 teachers. The resource features matching to the KS3 Maths Framework and photocopiable resource pages.

The Rough Guide Book of Brain Training

Author: Gareth Moore,Tom Stafford

Publisher: Penguin

ISBN: 1405381957

Category: Games & Activities

Page: 288

View: 3705

The Rough Guide Book of Brain Training contains 100 days' worth of puzzles designed to give your brain a thorough workout. Just 5 puzzles a day will lead to a smarter you. Combining favorites such as sudoku and kakuro with many entirely new puzzle types, puzzle creator Dr Gareth Moore exercises every part of your mind - from processing speed, mental arithmetic and problem-solving to memory and creativity. Every ten days, a test page allows you to chart your progress, while throughout the book Dr Tom Stafford's incisive and thought-provoking text explores the wonders of our brain and how we can get better at using it to its full potential. Offering much more than other brain-testing books, The Rough Guide Book of Brain Training answers mind-boggling questions such as 'Does classical music make you more intelligent?' and 'Can we slow down or stop the aging of our brain?' This guide is guaranteed to give your brain a thorough work out.

Murder on the Sudoku Express

Author: Michael Mepham

Publisher: Penguin Global

ISBN: 9780143175797

Category: Games

Page: 256

View: 9501

Sudoku is the world's most popular logic puzzle. It's fun, infuriating, and absolutely addictive! The rules to the puzzle, as with all great puzzles, are deceptively simple and easy to understand. It's a puzzle of reasoning and logic - no math involved - but that's not to say that Sudoku won't give your brain a workout. With four levels of puzzles, ranging from gentle through moderate and tough to diabolical, there are plenty of challenges for novices and experienced Sudoku-solvers alike.