The Swift Apprentice Second Edition

Beginning Programming with Swift 3

Author: Raywenderlich Com Team,Janie Clayton,Alexis Gallagher

Publisher: N.A

ISBN: 9781942878230

Category:

Page: N.A

View: 3581

Learn How To Program with Swift 3! Swift is the easiest way to get started developing on Apple's platforms: iOS, OS X, watchOS and tvOS. With the release of Swift 3 in 2016, the Swift language is packed with even more features and enhancements. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in. Who This Book Is For: This book is for complete beginners to Swift 3. No prior programming experience is necessary! Topics Covered in The Swift Apprentice Playground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn. Numbers and strings: These are the basic kinds of data in any app - learn how to use them in Swift. Making Decisions: Your code doesn't always run straight through - learn how to use conditions and decide what to do. Functions: Group your code together into reusable chunks to run and pass around. Collection Types: Discover the many ways Swift offers to store and organize data into collections. Building Your Own Types: Learn how to model elements in your app using classes, structures and enumerations. Protocols & Protocol-Oriented Programming: Define protocols to make your code more interface-based and compositional. Error Handling: Make your code more robust and flexible by signaling and handling error conditions gracefully. Functional Programming: Learn how to use Swift in a functional style and how this can make your code clearer and easier to reason about. After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!

The Swift Apprentice

Beginning Programming with Swift 2

Author: Janie Clayton,Alexis Gallagher,Matt Galloway

Publisher: Razeware LLC

ISBN: 9781942878131

Category:

Page: 330

View: 1039

Learn How To Program with Swift 2! Swift is the easiest way to get started developing on Apple's platforms: iOS, OS X, watchOS and tvOS. With the release of Swift 2 in 2015, the Swift language is packed with even more features and enhancements. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in. Who This Book Is For: This book is for complete beginners to Swift 2. No prior programming experience is necessary! Topics Covered in The Swift Apprentice Playground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn. Numbers and strings: These are the basic kinds of data in any app -learn how to use them in Swift. Making Decisions: Your code doesn't always run straight through -learn how to use conditions and decide what to do. Functions: Group your code together into reusable chunks to run and pass around. Collection Types: Discover the many ways Swift offers to store and organize data into collections. Building Your Own Types: Learn how to model elements in your app using classes, structures and enumerations. Protocols & Protocol-Oriented Programming: Define protocols to make your code more interface-based and compositional. Error Handling: Make your code more robust and flexible by signaling and handling error conditions gracefully. Functional Programming: Learn how to use Swift in a functional style and how this can make your code clearer and easier to reason about. After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!"

IOS Apprentice Fifth Edition

Beginning IOS Development with Swift 3

Author: Raywenderlich Com Team,Matthijs Hollemans

Publisher: Razeware LLC

ISBN: 9781942878278

Category:

Page: N.A

View: 7727

Learn iPhone and iPad Programming via Tutorials! If you're new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will l earn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON.

Tvos Apprentice Second Edition

Beginning Tvos Development with Swift 3

Author: Raywenderlich Com Team,Michael Katz,Kelvin Lau

Publisher: N.A

ISBN: 9781942878247

Category:

Page: N.A

View: 2188

Learn How to Make tvOS Apps! The tvOS Apprentice teaches you everything you need to know to develop great apps for the Apple TV. This book teaches you how to make tvOS apps in two different ways: via the traditional method using UIKit, and via the new Client-Server method using TVML. For both complete beginners and iOS pros! Topics Covered in the tvOS Apprentice Architecture: There are two different ways to make apps for the Apple TV - learn which is best for you. TVML: Learn how to use TVML templates to implement beautiful interfaces for the Apple TV. TVJS: Learn how to use Javascript to manipulate the TVML DOM. Traditional Apps: Learn how to make make traditional app using native libraries. Focus: Learn how the Focus paradigm works and what it means for your apps. Animation: Get ready to add some delightful animation to your tvOS apps! User Input and the Controller: Learn how your app can interact with the new Apple TV remote. Video Playback: Get your Apple TV app to play video - a common requirement for tvOS apps. On Demand Resources: Learn how to download assets on the fly. CloudKit: Learn how to use CloudKit on tvOS to store your app's data. In App Purchase: Monetize your app by allowing users to purchase digital goods. tvOS Design: Learn how to design your apps to fit in well with the tvOS ecosystem. Creating Layered Images: Find out how to create a new kind of image specifically for the TV. The Top Shelf: Show off static and interactive content on the Top Shelf of your Apple TV. And Much More: Including the new Dark Mode, PhotoKit, and Multipeer Connectivity!

The IOS Apprentice (Fourth Edition)

Beginning IOS Development with Swift 2

Author: Matthijs Hollemans

Publisher: N.A

ISBN: 9781942878087

Category:

Page: 790

View: 2751

Completely up to date for iOS 9, Xcode 7, and Swift 2.0. Learn iPhone and iPad Programming via Tutorials! If you're new to iOS and Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will learn how to make your own iPhone and iPad apps, through a series of four epic-length hands-on tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON. It is my sincere belief that this series can turn you from a complete newbie into an accomplished iOS developer, but you do have to put in the time and effort. By writing this book I've done my part, now it's up to you...

Swift 3 for Absolute Beginners

Author: Gary Bennett,Brad Lees

Publisher: Apress

ISBN: 1484223314

Category: Computers

Page: 322

View: 3149

Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 3. Many people have a difficult time believing they can learn to write iOS apps. Swift 3 for Absolute Beginners, along with the free, live online training sessions will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. What You’ll Learn: · Work with Swift classes, properties, and functions · Examine proper user interface and user experience design · Understand Swift data types: integers, floats, strings, and booleans · Use Swift data collections: arrays and dictionaries · Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.

IOS 10 by Tutorials

Learning the New IOS APIs with Swift 3

Author: Raywenderlich Com Team,Sam Davies,Jeff Rames

Publisher: Razeware LLC

ISBN: 9781942878315

Category:

Page: N.A

View: 5842

Learn the New iOS 10 APIs! iOS 10 introduces lots of great APIs and other changes, from exciting developments in Message Apps, to the long-awaited SiriKit, to improvements in Memory Debugging. There's also new Source Editor extensions, additional Measurement and Unit types, and Photography updates for taking and editing Live Photos. Reading and understanding all the official Apple documentation on these changes can be time-consuming - and confusing. This is where iOS 10 by Tutorials comes to the rescue! In this book, you'll learn the new iOS 10 APIs the quick and easy way: by following fun and easy-to-read tutorials. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn the new APIs introduced in iOS 10. Topics Covered in iOS 10 by Tutorials Swift 3: Learn about the new, cleaner, Swift 3 syntax, how The Grand Renaming affects your projects, and much more. Debugging Improvements: Dive into debugging with new tools to analyze memory issues as well as threading problems and race conditions. Source Editor Extensions: Extend the usefulness of Xcode's editor through custom extensions. Fun with Messaging: Create your own custom sticker packs and multiplayer games to use in Messages. Interact with Siri: Leverage SiriKit and the new Speech Recognition API to enable voice interactions in your apps. Core Data Updates: Learn how Core Data improvements make your code just a little easier to write. Photography Updates: Discover how to take Live Photos right from your app and apply creative filters. Search Integration Use Location data, Spotlight search continuation and location-based suggestions in your apps. And much more, including cell prefetching, 3D Touch, and haptic feedback! One thing you can count on: after reading this book, you'll be prepared to take advantage of all the improvements iOS 10 has to offer!

Rxswift

Reactive Programming with Swift, Second Edition

Author: Raywenderlich Com Team,Florent Pillet,Junior Bontognali

Publisher: N.A

ISBN: 9781942878469

Category:

Page: N.A

View: 3315

Learn reactive programming in Swift with RxSwift! The popularity of reactive programming continues to grow on an ever-increasing number of platforms and languages. Rx lets developers easily and quickly build apps with code that can be understood by other Rx developers - even over different platforms. Not only will you learn how to use the RxSwift port to create complex reactive applications on iOS, you'll also see how to easily solve common application design issues by using RxSwift. Finally, you'll discover how to exercise full control over the library and leverage the full power of reactive programming in your apps. Who This Book Is For This book is for iOS developers who already feel comfortable with iOS and Swift, and want to dive deep into development with RxSwift. Topics Covered in RxSwift Getting Started Get an introduction to the reactive programming paradigm, learn the terminology involved and see how to begin using RxSwift in your projects. Event Management Learn how to handle asynchronous event sequences via two key concepts in Rx - Observables and Observers. Being Selective See how to work with various events using concepts such as filtering, transforming, combining, and time operators. UI Development RxSwift makes it easy to work with the UI of your apps using RxCocoa, which provides an integration of both UIKit and Cocoa. Intermediate Topics Level up your RxSwift knowledge with chapters on reactive networking, multi-threading, and error handling. Advanced Topics Round out your RxSwift education by learning about MVVM app architecture, scene-based navigation, and exposing data via services. And much, much more! By the end of this book, you'll have hands-on experience solving common issues in a reactive paradigm - and you'll be well on your way to coming up with your own Rx patterns and solutions!

Core Data by Tutorials Third Edition

IOS 10 and Swift 3 Edition

Author: Raywenderlich Com Team,Aaron Douglas,Saul Mora

Publisher: N.A

ISBN: 9781942878261

Category:

Page: N.A

View: 6462

Learn Core Data with Swift! Take control of your data in iOS apps using Core Data, through a series of high quality hands-on tutorials. Start with with the basics like setting up your own Core Data Stack all the way to advanced topics like syncing with iCloud, migration, performance, multithreading, and more! By the end of this book, you'll have hands-on experience with Core Data and will be ready to use it in your own apps. Who This Book Is For: This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to use Core Data to save data in their apps. Topics Covered in Core Data by Tutorials: Your First Core Data App: You'll click File\New Project and write a Core Data app from scratch! NSManagedObject Subclasses: Learn how to create your own subclasses of NSManagedObject - the base data storage class in Core Data. The Core Data Stack: Learn how the main objects in Core Data work together, so you can move from the starter Xcode template to your own system. Intermediate Fetching: This chapter covers how to fetch data with Core Data - fetch requests, predicates, sorting and asynchronous fetching. NSFetchedResultsController: Learn how to make Core Data play nicely with table views using NSFetchedResultsController! Versioning and Migration: In this chapter, you'll learn how to migrate your user's data as they upgrade through different versions of your data model. Synchronize with iCloud: Learn how to make your apps synchronize across devices, using the power of iCloud! Unit Tests: In this chapter, you'll learn how to set up a test environment for Core Data and see examples of how to test your models. Measuring and Boosting Performance: Learn how to measure your app's performance with various Xcode tools and deal with slow spots in your code. Multiple Managed Object Contexts: Learn how multiple managed object contexts can improve performance and make for cleaner code. The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

IOS 11 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

ISBN: 1491999284

Category: Computers

Page: 646

View: 3806

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features. Multiline strings and improved dictionaries Object serialization Key paths and key–value observing Expanded git integration Code refactoring And more!

Reactive Programming with Swift

Author: Cecil Costa

Publisher: Packt Publishing Ltd

ISBN: 178588204X

Category: Computers

Page: 238

View: 7631

Leverage the power of the Functional Reactive Programming paradigm with Swift to develop robust iOS applications About This Book Build highly responsive applications with this practical introduction to Reactive programming This book uses ReactiveCocoa, the most popular solution for Reactive Programming on iOS to install, debug, and develop a framework with Swift Switch from the traditional programming style to the reactive paradigm to code your first reactive applications with ease Who This Book Is For Reactive Programming with Swift is for Swift developers who want to start making more powerful and efficient applications. You need a basic understanding of Swift to follow along. This book takes a first-principles approach to what Reactive Programming is and how you can start implementing it in your next iOS applications. What You Will Learn Switch your programming concepts from imperative to Functional reactive programming Improve your app's maintenance by developing with a different paradigm Create unit tests and automation tests using the ReactiveCocoa framework Create clear code that is very easy to read Get accustomed to migrating mobile apps to the Reactive way of programming Perform asynchronous calls and join them later In Detail Reactive programming helps you write applications that are more powerful and efficient. You can write more software, help more people, and create applications that scale. Reactive programming is a growing paradigm that we will help you set to work in Swift. Reactive Programming with Swift guides you through migrating from the traditional way of developing to the new ReactiveCocoa framework, which uses Swift as its main programming language. You will learn how to develop with this framework, debug code, create unit tests, use additional frameworks, and convert a traditional framework into a ReactiveCocoa one. Starting with a crash course on the fundamental concepts of Reactive programming, we'll set you up so you're ready to create reactive applications. We'll then move on to topics such as Graphical events, Streaming, and Core data, which will help you dive deeper with advanced programming. The concept of switching your programming concepts from imperative to functional reactive programming will also be covered. By the end of this book, you will be able to successfully create highly functional apps using Swift. Style and approach This book is a fast-paced, practical guide compiled with ample images and screenshots that explain how to create apps and demonstrate their logic.

2D Apple Games by Tutorials

Beginning 2D IOS, Tvos, Macos & Watchos Game Development with Swift 3

Author: Raywenderlich Com Team,Caroline Begbie,Mike Berg

Publisher: Razeware LLC

ISBN: 9781942878285

Category:

Page: N.A

View: 6119

Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you're finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D Apple Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using SpriteKit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, scores and more in your game. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Online Gaming: Add multiplayer features to your game with Apple's Game Center. Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. tvOS: Learn how to port your game to the Apple TV and work with the remote. watchOS: Take advantage of the unique features of the Apple Watch. macOS: Learn how to bring 2D gaming to the desktop. And much more, including a bonus chapter on creating your own 2D game art!

IOS Animations by Tutorials Third Edition

IOS 10 and Swift 3 Edition

Author: Raywenderlich Com Team,Marin Todorov

Publisher: Razeware LLC

ISBN: 9781942878308

Category:

Page: N.A

View: 1333

Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!

Watchos by Tutorials Second Editon

Making Apple Watch Apps with Watchos 3 and Swift 3

Author: Raywenderlich Com Team,Ryan Nystrom,Jack Wu

Publisher: N.A

ISBN: 9781942878254

Category:

Page: N.A

View: 5340

Make Apple Watch apps with Swift 3! With the announcement of watchOS 3, Apple is clearly striving to make the Apple watch as independent of your iPhone as possible. Now you can build apps that interact even more deeply with the rich features and hardware features of watchOS 3. In this book, you'll learn how to make native apps for watchOS 3 the quick and easy way: through a series of fun and easy-to-read tutorials. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift 3 development but want to learn how to make Apple Watch apps for watchOS 3. Topics Covered in watchOS 3 by Tutorials Hello, Apple Watch!: Dive straight in and build your first watchOS 2 app. Designing Great Watch Apps: Make your apps stand out from the rest by making them glanceable, actionable and responsive. Layout: Learn the layout system you'll use to build the interfaces for your watchOS apps. Tables: Tables are the staple ingredient of almost any watchOS app - learn how to use them! Digital Crown and Gesture Recognition: Explore the rich set of physical interactions with the Watch, including the Digital Crown, pan gestures and force touch! Snapshot API: Glances are out, snapshots are in. Learn how to make your app appear in the new Dock and update the icon dynamically! Notifications: Get a complete overview of what watchOS has to offer - support for several different types of notifications! Complications: Learn how to make small elements of your app visible on the watch face. And much more: Audio and Video, Core Motion, Handoff, HealthKit, Core Location, Networking, Haptic Feedback, and more! One thing you can count on: after reading this book you'll have all the experience necessary to build rich and engaging apps for Apple's new Apple Watch platform.

Objective-C Programming

The Big Nerd Ranch Guide

Author: Aaron Hillegass,Mikey Ward

Publisher: Addison-Wesley Professional

ISBN: 0133491900

Category: Computers

Page: 325

View: 5527

Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics

Swift Programming

The Big Nerd Ranch Guide

Author: Matthew Mathias,John Gallagher

Publisher: Pearson Technology Group

ISBN: 0134610695

Category: Computers

Page: 480

View: 5745

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.