The Zen of Magic Squares, Circles, and Stars

An Exhibition of Surprising Structures across Dimensions

Author: Clifford A. Pickover

Publisher: Princeton University Press

ISBN: 1400841518

Category: Mathematics

Page: 432

View: 6185

Humanity's love affair with mathematics and mysticism reached a critical juncture, legend has it, on the back of a turtle in ancient China. As Clifford Pickover briefly recounts in this enthralling book, the most comprehensive in decades on magic squares, Emperor Yu was supposedly strolling along the Yellow River one day around 2200 B.C. when he spotted the creature: its shell had a series of dots within squares. To Yu's amazement, each row of squares contained fifteen dots, as did the columns and diagonals. When he added any two cells opposite along a line through the center square, like 2 and 8, he always arrived at 10. The turtle, unwitting inspirer of the ''Yu'' square, went on to a life of courtly comfort and fame. Pickover explains why Chinese emperors, Babylonian astrologer-priests, prehistoric cave people in France, and ancient Mayans of the Yucatan were convinced that magic squares--arrays filled with numbers or letters in certain arrangements--held the secret of the universe. Since the dawn of civilization, he writes, humans have invoked such patterns to ward off evil and bring good fortune. Yet who would have guessed that in the twenty-first century, mathematicians would be studying magic squares so immense and in so many dimensions that the objects defy ordinary human contemplation and visualization? Readers are treated to a colorful history of magic squares and similar structures, their construction, and classification along with a remarkable variety of newly discovered objects ranging from ornate inlaid magic cubes to hypercubes. Illustrated examples occur throughout, with some patterns from the author's own experiments. The tesseracts, circles, spheres, and stars that he presents perfectly convey the age-old devotion of the math-minded to this Zenlike quest. Number lovers, puzzle aficionados, and math enthusiasts will treasure this rich and lively encyclopedia of one of the few areas of mathematics where the contributions of even nonspecialists count.

Before Sudoku

The World of Magic Squares

Author: Seymour S. Block,Santiago Alves Tavares

Publisher: Oxford University Press, USA

ISBN: N.A

Category: Games

Page: 239

View: 2757

Sudoku has become a vastly popular and even addictive game. But fans may not know that Sudoku is a recent offshoot of the venerable Magic Square, which dates back over 4,000 years to ancient China, where it was literally considered magical. Indeed, Magic Squares have fascinated centuries of mystics, astrologers, and some of the world's most brilliant thinkers, including Ben Franklin. In Sudoku and Magic Squares, Seymour Block and Santiago Tavares offer a crystal clear and engagingtour tour of Magic Squares, tracing their footsteps through through ancient and medieval history and illuminating their uses in art and design, statistics and electronics. The book provides a delightful account of a mind-boggling variety of magical squares, ranging from simple 3 x 3 and squares, to magic cubes, magic circles, magic pyramids, and even "the Beastly Magical Square," whose magic sum is 666. Of course, the authors also cover Sudoku, describing how the game became a world-wide phenomenon and revealing various strategies for solving the puzzles. And along the way, the book offers readers many fascinating facts - for instance, Sudoku was invented in 1979 by an American architect living in Indianapolis and was originally called Number Place. Oddly enough, though the puzzle is known around the world by its Japanese name (which means "single numbers"), many Japanese still call it Number Place. We also learn that in a 4 x 4 magic square, there are 880 different solutions that will yield the magic sum of 34 - a surprisingly large number until you remember that there are over 2.6 trillion possible combinations. Filled with lots of original puzzles for gamers to solve, Sudoku and Magic Squares is an entertaining book that will delight anyone who loves a challenge, including all fans of Sudoku.

Magic Squares and Cubes

Author: William Symes Andrews

Publisher: N.A

ISBN: N.A

Category: Magic squares

Page: 419

View: 8388

Legacy of the Luoshu

The 4,000 Year Search for the Meaning of the Magic Square of Order Three

Author: Frank Swetz

Publisher: CRC Press

ISBN: 1439865329

Category: Mathematics

Page: 228

View: 2378

A symbol of the Divine, a good luck charm, a cosmogram of the world order, a template for fengshui —through the ages, the luoshu, or magic squre of order three, has fascinated people of many different cultures. In this riveting account of cultural detective work, renowned mathematics educator, Frank J. Swetz relates how he uncovered the previously hidden history of the luoshu, from its Chinese origins, shrouded in legend, through its eventual association with Chinese fortunetelling, Daoism, and fengshui, to its incorporation into Islamic astrology and alchemy and its migration into Kabbalistic lore and other occult traditions of the West.

Magic squares

Author: Paul Calter

Publisher: N.A

ISBN: N.A

Category: Computer programming

Page: 143

View: 1762

Mathematical Magic

Author: William Simon

Publisher: Courier Corporation

ISBN: 9780486275932

Category: Mathematics

Page: 187

View: 9788

Stimulating treasury of entertaining tricks, stunts, and magical effects based on such mathematical principles and ideas as magic squares, the Fibonacci Series, Moebius strips, cycloids, topology, and more. Only simple props required: from playing cards and matches to coins. No magic or mathematical skills needed.

Before Sudoku

The World of Magic Squares

Author: Seymour S. Block,Santiago Alves Tavares

Publisher: Oxford University Press, USA

ISBN: N.A

Category: Games

Page: 239

View: 5927

Sudoku has become a vastly popular and even addictive game. But fans may not know that Sudoku is a recent offshoot of the venerable Magic Square, which dates back over 4,000 years to ancient China, where it was literally considered magical. Indeed, Magic Squares have fascinated centuries of mystics, astrologers, and some of the world's most brilliant thinkers, including Ben Franklin. In Sudoku and Magic Squares, Seymour Block and Santiago Tavares offer a crystal clear and engagingtour tour of Magic Squares, tracing their footsteps through through ancient and medieval history and illuminating their uses in art and design, statistics and electronics. The book provides a delightful account of a mind-boggling variety of magical squares, ranging from simple 3 x 3 and squares, to magic cubes, magic circles, magic pyramids, and even "the Beastly Magical Square," whose magic sum is 666. Of course, the authors also cover Sudoku, describing how the game became a world-wide phenomenon and revealing various strategies for solving the puzzles. And along the way, the book offers readers many fascinating facts - for instance, Sudoku was invented in 1979 by an American architect living in Indianapolis and was originally called Number Place. Oddly enough, though the puzzle is known around the world by its Japanese name (which means "single numbers"), many Japanese still call it Number Place. We also learn that in a 4 x 4 magic square, there are 880 different solutions that will yield the magic sum of 34 - a surprisingly large number until you remember that there are over 2.6 trillion possible combinations. Filled with lots of original puzzles for gamers to solve, Sudoku and Magic Squares is an entertaining book that will delight anyone who loves a challenge, including all fans of Sudoku.

Choice

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Best books

Page: N.A

View: 2283

Complex Systems

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Cellular automata

Page: N.A

View: 3025

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 7548

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Loom of God

Tapestries of Mathematics and Mysticism

Author: Clifford A. Pickover

Publisher: Sterling Publishing Company, Inc.

ISBN: 9781402764004

Category: Mathematics

Page: 287

View: 7194

Previous ed. published in 1997 under the title: The loom of God: mathematical tapestries at the edge of time, by Plenum Press.

Forthcoming Books

Author: Rose Arny

Publisher: N.A

ISBN: N.A

Category: American literature

Page: N.A

View: 5131

Man and His Symbols

Author: C. G. Jung

Publisher: Dell

ISBN: 0307800555

Category: Social Science

Page: 320

View: 7259

Man and His Symbols owes its existence to one of Jung's own dreams. The great psychologist dreamed that his work was understood by a wide public, rather than just by psychiatrists, and therefore he agreed to write and edit this fascinating book. Here, Jung examines the full world of the unconscious, whose language he believed to be the symbols constantly revealed in dreams. Convinced that dreams offer practical advice, sent from the unconscious to the conscious self, Jung felt that self-understanding would lead to a full and productive life. Thus, the reader will gain new insights into himself from this thoughtful volume, which also illustrates symbols throughout history. Completed just before his death by Jung and his associates, it is clearly addressed to the general reader. Praise for Man and His Symbols “This book, which was the last piece of work undertaken by Jung before his death in 1961, provides a unique opportunity to assess his contribution to the life and thought of our time, for it was also his firsat attempt to present his life-work in psychology to a non-technical public. . . . What emerges with great clarity from the book is that Jung has done immense service both to psychology as a science and to our general understanding of man in society, by insisting that imaginative life must be taken seriously in its own right, as the most distinctive characteristic of human beings.”—Guardian “Straighforward to read and rich in suggestion.”—John Barkham, Saturday Review Syndicate “This book will be a resounding success for those who read it.”—Galveston News-Tribune “A magnificent achievement.”—Main Currents “Factual and revealing.”—Atlanta Times

Book review digest

Author: H.W. Wilson Company

Publisher: N.A

ISBN: N.A

Category: Books

Page: N.A

View: 4723

Magic Cubes

New Recreations

Author: William H. Benson,Oswald Jacoby

Publisher: Courier Corporation

ISBN: 9780486241401

Category: Games

Page: 142

View: 5790

No advanced mathematical knowledge to construct these three-dimensional mind bogglers; including pandiagonal and perfect cubes ? many entirely new constructions, too. 111 figures.

100 Numerical Games

Author: Pierre Berloquin

Publisher: Courier Dover Publications

ISBN: 0486805697

Category: Mathematics

Page: 160

View: 6118

Follow the hour hand and minute hand of a clock for 24 hours. How many times do they form a right angle? Timothy's house has several rooms, each of which has an even number of doors, including doors that lead outside. Is the number of outside doors even or odd? Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist for Le Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. All puzzles are clearly stated and accurately answered at the back of the book ― and they're great fun to consider, whether you crack them or not. Includes a Foreword by Martin Gardner.

Connections

The Geometric Bridge Between Art and Science

Author: Jay Kappraff

Publisher: World Scientific

ISBN: 9789812811394

Category: Science

Page: 486

View: 325

The first edition of Connections was chosen by the National Association of Publishers (USA) as the best book in OC Mathematics, Chemistry, and Astronomy OCo Professional and ReferenceOCO in 1991. It has been a comprehensive reference in design science, bringing together in a single volume material from the areas of proportion in architecture and design, tilings and patterns, polyhedra, and symmetry. The book presents both theory and practice and has more than 750 illustrations. It is suitable for research in a variety of fields and as an aid to teaching a course in the mathematics of design. It has been influential in stimulating the burgeoning interest in the relationship between mathematics and design. In the second edition there are five new sections, supplementary, as well as a new preface describing the advances in design science since the publication of the first edition. Contents: Proportion in Architecture; Similarity; The Golden Mean; Graphs; Tilings with Polygons; Two-Dimensional Networks and Lattices; Polyhedra: Platonic Solids; Transformation of the Platonic Solids I; Transformation of the Platonic Solids II; Polyhedra: Space Filling; Isometries and Mirrors; Symmetry of the Plane. Readership: Polytechnic students, architects, designers, mathematicians and general readers."