Die Kunst des Game Designs

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826691881

Category: Computers

Page: 599

View: 7647


Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dieses Buch zeigt, dass die gleichen psychologischen Grundprinzipien, die für Brettspiele, Kartenspiele und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Gutes Game Design entsteht dann, wenn Sie Ihre Spiele aus vielen verschiedenen Perspektiven betrachten. Dieses Buch versorgt den Leser mit einhundert aufschlussreichen Fragenkomplexen, die der Leser nutzen sollte, um seine Spiele zu perfektionieren. Der Autor bedient sich dabei ganz unterschiedlicher Fachbereiche wie Psychologie, Architektur, Musik, visuelle Gestaltung, Film, Software-Engineering, Mathematik, Schriftstellerei und der Anthropologie. Dieses Buch liefert Ihnen die Inspiration, ein besserer Game Designer werden zu wollen – und zeigt Ihnen, wie es gelingt.

Games | Game Design | Game Studies

An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)

Author: Gundolf S. Freyermuth

Publisher: transcript Verlag

ISBN: 3839429838

Category: Social Science

Page: 296

View: 6476


How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Computer-Driven Instructional Design with INTUITEL

Author: Kevin Fuchs,Peter A. Henning

Publisher: River Publishers

ISBN: 8793519516

Category: Education

Page: 182

View: 5286


INTUITEL is a research project that was co-financed by the European Commission with the aim to advance state-of-the-art e-learning systems via addition of guidance and feedback for learners. Through a combination of pedagogical knowledge, measured learning progress and a broad range of environmental and background data, INTUITEL systems will provide guidance towards an optimal learning pathway. This allows INTUITEL-enabled learning management systems to offer learners automated, personalised learning support so far only provided by human tutors. INTUITEL is – in the first place – a design pattern for the creation of adaptive e-learning systems. It focuses on the reusability of existing learning material and especially the annotation with semantic meta data. INTUITEL introduces a novel approach that describes learning material as well as didactic and pedagogical meta knowledge by the use of ontologies. Learning recommendations are inferred from these ontologies during runtime. This way INTUITEL solves a common problem in the field of adaptive systems: it is not restricted to a certain field. Any content from any domain can be annotated. The INTUITEL research team also developed a prototype system. Both the theoretical foundations and how to implement your own INTUITEL system are discussed in this book.


Who's Doing the Art of Tomorrow. Wer Macht Die Kunst Von Morgen

Author: Gerfried Stocker,Christine Schöpf

Publisher: Springer Verlag Wien


Category: Technology & Engineering

Page: 411

View: 9284


This book traces the trends in the work of a strongly committed and daring generation of young artists, who have set up their own platforms and established links and business models. What are the constellations and conditions defining tomorrow's art, where will it happen, who'll produce it and with whom? These are the questions discussed.

Cyberarts 2001

Author: Christine Schöpf

Publisher: Springer Science & Business Media

ISBN: 9783211836286

Category: Computers

Page: 246

View: 2014


Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.

Performing Citizenship

Bodies, Agencies, Limitations

Author: Paula Hildebrandt,Kerstin Evert,Sibylle Peters,Mirjam Schaub,Kathrin Wildner,Gesa Ziemer

Publisher: Springer

ISBN: 3319975021

Category: Citizenship

Page: 318

View: 419


This open access book discusses how citizenship is performed today, mostly through the optic of the arts, in particular the performing arts, but also from the perspective of a wide range of academic disciplines such as urbanism and media studies, cultural education and postcolonial theory. It is a compendium that includes insights from artistic and activist experimentation. Each chapter investigates a different aspect of citizenship, such as identity and belonging, rights and responsibilities, bodies and materials, agencies and spaces, and limitations and interventions. It rewrites and rethinks the many-layered concept of citizenship by emphasising the performative tensions produced by various uses, occupations, interpretations and framings.