Exploring AutoCAD Map 3D 2017

Author: Prof Sham Tickoo Purdue Univ

Publisher: N.A

ISBN: 9781942689454

Category:

Page: 546

View: 1364

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Exploring AutoCAD Map 3D 2017 textbook introduces the users to AutoCAD Map 3D 2017 software. This textbook is a gateway to power, skill, and competence in the field of GIS and spatial analysis. This textbook is specially meant for professionals and students of GIS, Urban Planning, Civil Engineering, Cartography, and CAD professionals who are associated with planning, designing, and data management. Special emphasis has been laid to explain new concepts, procedures, and methods in GIS by using sufficient text and graphical examples. The accompanying tutorials and exercises, which relate to the real world projects, help you understand the usage and abilities of the tools available in AutoCAD Map 3D. The author has emphasized on the tools, options, functions, and interoperability of AutoCAD Map 3D that allow the users to create, analyze, and save complex geospatial data easily and effectively. Furthermore, the chapters in this textbook are arranged in pedagogical sequence that makes it very effective in learning the features and capabilities of the software. A real world project is given for the students to reinforce the concepts learned in the chapters.

Exploring AutoCAD Map 3D 2018

Author: Prof Sham Tickoo Purdue Univ

Publisher: N.A

ISBN: 9781942689959

Category:

Page: N.A

View: 9368

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Exploring AutoCAD Map 3D 2018 textbook introduces the users to AutoCAD Map 3D 2018 software. This textbook is a gateway to power, skill, and competence in the field of GIS and spatial analysis. This textbook is specially meant for professionals and students of GIS, Urban Planning, Civil Engineering, Cartography, and CAD professionals who are associated with planning, designing, and data management. Special emphasis has been laid to explain new concepts, procedures, and methods in GIS by using sufficient text and graphical examples. The accompanying tutorials and exercises, which relate to the real world projects, help you understand the usage and abilities of the tools available in AutoCAD Map 3D. The author has emphasized on the tools, options, functions, and interoperability of AutoCAD Map 3D that allow the users to create, analyze, and save complex geospatial data easily and effectively. Furthermore, the chapters in this textbook are arranged in pedagogical sequence that makes it very effective in learning the features and capabilities of the software. A real world project is given for the students to reinforce the concepts learned in the chapters.

Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide

Author: Kelly Murdock

Publisher: SDC Publications

ISBN: 1630571075

Category: Computers

Page: 1268

View: 7597

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Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

The Virtual Representation of the Past

Author: Mark Greengrass,Lorna Hughes

Publisher: Routledge

ISBN: 1317012577

Category: Language Arts & Disciplines

Page: 276

View: 3405

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This unique book critically evaluates the virtual representation of the past through digital media. A distinguished team of leading experts in the field approach digital research in history and archaeology from contrasting viewpoints, including philosophical, methodological and technical. They illustrate the challenges involved in representing the past digitally by focusing on specific cases of a particular historical period, place or technical problem.

Comprehensive Geographic Information Systems

Author: N.A

Publisher: Elsevier

ISBN: 0128047933

Category: Science

Page: 1474

View: 7521

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Geographical Information Systems is a computer system used to capture, store, analyze and display information related to positions on the Earth’s surface. It has the ability to show multiple types of information on multiple geographical locations in a single map, enabling users to assess patterns and relationships between different information points, a crucial component for multiple aspects of modern life and industry. This 3-volumes reference provides an up-to date account of this growing discipline through in-depth reviews authored by leading experts in the field. Covers a rapidly expanding discipline, providing readers with a detailed overview of all aspects of geographic information systems, principles and applications Emphasizes the practical, socioeconomic applications of GIS Provides readers with a reliable, one-stop comprehensive guide, saving them time in searching for the information they need from different sources

Fabricate

Rethinking Design and Construction

Author: Achim Menges,Bob Sheil,Ruairi Glynn,Marilena Skavara

Publisher: UCL Press

ISBN: 1787350010

Category: Architecture

Page: 260

View: 4616

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Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, Fabricate is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association.Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication.

3D Motion Graphics for 2D Artists

Conquering the 3rd Dimension

Author: Bill Byrne

Publisher: Taylor & Francis

ISBN: 0240815335

Category: Computers

Page: 250

View: 9193

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Provides lessons and tutorials covering the essentials of building and compositing 3D elements in 2D work.

Augmented Reality for Developers

Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Author: Jonathan Linowes,Krystian Babilinski

Publisher: Packt Publishing Ltd

ISBN: 1787288048

Category: Computers

Page: 548

View: 6854

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Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.