Getting Started in ZBrush

An Introduction to Digital Sculpting and Illustration

Author: Greg Johnson

Publisher: CRC Press

ISBN: 1134507178

Category: Art

Page: 330

View: 3369

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Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

Introducing ZBrush

Author: Eric Keller

Publisher: John Wiley & Sons

ISBN: 1118059646

Category: Computers

Page: 464

View: 2820

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If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair. Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

ZBrush Creature Design

Creating Dynamic Concept Imagery for Film and Games

Author: Scott Spencer

Publisher: John Wiley & Sons

ISBN: 1118236262

Category: Computers

Page: 384

View: 2527

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Zero in on the most cutting-edge trend in creature design forfilm and games: ZBrush! ZBrush allows you to develop a creature for film and games inrealistic, 3D format. With this book, you will learn how to createa unique creature from start to finish and search for and repairany foreseeable problems. Clear instructions guide you throughusing Photoshop in combination with ZBrush to finely render acreature so you can see how it will appear on screen. ExperiencedZBrush author and designer Scott Spencer shows you how to startwith your concept in ZBrush as a preliminary digital model and thenfurther refine it in Photoshop in order to fabricate ahyperrealistic image. Guides you through artistic concepts to visualize yourcreature Walks you through the process of conceptualizing a creature inZBrush Details techniques for using Photoshop to refine yourdesign Encourages you to use ZBrush as a sculpting and designing tooland then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creatureconcepts to life.

Introducing ZBrush 4

Author: Eric Keller

Publisher: John Wiley & Sons

ISBN: 1118065514

Category: Computers

Page: 464

View: 1622

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Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Understand ZBrush's unique sculpting and painting technology Take a tour of ZBrush 4's innovative interface and powerful toolkit Work with digital clay and effectively use the full array of sculpting brushes Master ZSpheres for armature and ZSketching for creating meshes Explore exciting new tools for creating hard surface objects Learn how to set lighting, create materials, and render in ZBrush Create animated turntables within ZBrush to show off your work The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Digital Art Masters

Author: 3Dtotal.com (Firm)

Publisher: Taylor & Francis

ISBN: 0240521706

Category: Computers

Page: 286

View: 3809

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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book - Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breathtaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segment will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.

Hacking the Digital Print

Alternative image capture and printmaking processes with a special section on 3D printing

Author: Bonny Pierce Lhotka

Publisher: New Riders

ISBN: 0134036530

Category: Art

Page: 312

View: 7546

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Don’t bother reading this book unless you’re ready to get your hands dirty. In Hacking the Digital Print, artist Bonny Lhotka redefines what it means to be a photographer. For one thing, you don't always need Photoshop to alter the reality you capture through your lens. In this book, you’ll learn how to create unique images using tools you make and modify yourself. Lhotka shows you how to use analog distortion filters, custom textures, and lens modifiers to create images that look like you made them, not an app. You’ll also learn how to re-create classic printmaking techniques using non-toxic digital alternatives, including a water-based transfer solution that’s safe to use anywhere, whether it’s the studio, classroom, or kitchen counter. Anyone can push a button and create a nice print–there is little challenge in getting a high-quality image out of a desktop printer these days. Lhotka shows you how to take your work to the next level by printing on materials such as wood, glass, plastics, and metal. For the truly adventurous, Lhotka shares her custom techniques for taking photographs and applying them to 3D-printed objects created with popular consumer 3D printers. Part artist/part mad scientist, Lhotka has spent many hours experimenting, hacking, and tearing things apart to discover new ways to take, make, and print images. She encourages you to take the techniques you’ll learn in this book, hack them, and make them your own. With some techniques you will fail. It will be messy. You will try and have to try again. But in the process, you will make your own exciting discoveries, find solutions to your own problems, and create a body of work that is uniquely yours.

Digital Art Masters: Volume 4

Author: 3dtotal.Com,

Publisher: Taylor & Francis

ISBN: 1136136614

Category: Art

Page: 288

View: 2909

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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration and insight for the advanced amateur and professional CG artists. The Digital Art Masters series has expanded upon the competition's gallery book concept and has added the insight and experiences of professional CG artists worldwide. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segement will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.

Poly-modeling with 3ds Max

Thinking Outside of the Box

Author: Todd Daniele

Publisher: Taylor & Francis

ISBN: 0240810929

Category: Computers

Page: 269

View: 9304

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Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner. This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information. * Official Autodesk technique series book includes a collection of tips, tricks and techniques on how to create models for advertising, TV and the web. *Unique focus on poly-modeling over box modeling and quick workflow tricks for the production deadline crunch *Detailed exercises to take you step-by-step through the process of creating high-quality models with speed and ease. *Extensive tutorials on the functionality of PolyBoost within 3dsMax 2009 and current, applicable, adaptable information on the use of Graphite Modeling Tools with 3ds Max 2010 (Polyboost has been implemented into 3ds Max 2010 and renamed Graphite Modeling Tools)

Integrating 3D Modeling, Photogrammetry and Design

Author: Shaun Foster,David Halbstein

Publisher: Springer Science & Business Media

ISBN: 144716329X

Category: Computers

Page: 104

View: 3051

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This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can – but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.